8 #ifndef CbcBranchingObject_H
9 #define CbcBranchingObject_H
98 virtual double branch() = 0;
virtual void fix(OsiSolverInterface *, double *, double *, int) const
Update bounds in solver as in 'branch' and update given bounds.
virtual bool tighten(OsiSolverInterface *)
Change (tighten) bounds in object to reflect bounds in solver.
void way(int way)
Set the state of the branching object.
void setModel(CbcModel *model)
update model
CbcModel * model_
The model that owns this branching object.
short branchIndex_
The state of the branching object.
void setOriginalObject(CbcObject *object)
Set pointer back to object which created.
Abstract base class for `objects'.
void setNumberBranches(int value)
Set number of branches to do.
CbcBranchingObject()
Default Constructor.
virtual int compareOriginalObject(const CbcBranchingObject *brObj) const
Compare the original object of this with the original object of brObj.
Abstract branching object base class.
double value() const
Current value.
Abstract Base Class for describing an interface to a solver.
virtual CbcBranchingObject * clone() const =0
Clone.
virtual void print(const OsiSolverInterface *=NULL) const
Print something about branch - only if log level high.
virtual double branch(OsiSolverInterface *)
Execute the actions required to branch, as specified by the current state of the branching object...
int numberBranches_
Number of branches.
int variable() const
Index identifying the associated CbcObject within its class.
virtual CbcRangeCompare compareBranchingObject(const CbcBranchingObject *brObj, const bool replaceIfOverlap=false)=0
Compare the this with brObj.
int way() const
Get the state of the branching object.
Abstract branching object base class Now just difference with OsiBranchingObject. ...
CbcBranchingObject & operator=(const CbcBranchingObject &rhs)
Assignment operator.
virtual void previousBranch()
Reset every information so that the branching object appears to point to the previous child...
CbcModel * model() const
Return model.
virtual double branch()=0
Execute the actions required to branch, as specified by the current state of the branching object...
virtual CbcBranchObjType type() const =0
Return the type (an integer identifier) of this.
virtual void print() const
Print something about branch - only if log level high.
CbcObject * object() const
Return pointer back to object which created.
int way_
The state of the branching object.
CbcObject * originalCbcObject_
Pointer back to object which created.
virtual int fillStrongInfo(CbcStrongInfo &)
Some branchingObjects may claim to be able to skip strong branching.
virtual ~CbcBranchingObject()
Destructor.
int variable_
Branching variable (0 is first integer)
Simple Branch and bound class.
void resetNumberBranchesLeft()
Reset number of branches left to original.