OsiPresolve Class Reference

OSI interface to COIN problem simplification capabilities. More...

#include <OsiPresolve.hpp>

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List of all members.

Public Member Functions

 OsiPresolve ()
 Default constructor (empty object).
virtual ~OsiPresolve ()
 Virtual destructor.
virtual OsiSolverInterfacepresolvedModel (OsiSolverInterface &origModel, double feasibilityTolerance=0.0, bool keepIntegers=true, int numberPasses=5, const char *prohibited=NULL, bool doStatus=true)
 Create a new OsiSolverInterface loaded with the presolved problem.
virtual void postsolve (bool updateStatus=true)
 Restate the solution to the presolved problem in terms of the original problem and load it into the original model.
OsiSolverInterfacemodel () const
 Return a pointer to the presolved model.
OsiSolverInterfaceoriginalModel () const
 Return a pointer to the original model.
void setOriginalModel (OsiSolverInterface *model)
 Set the pointer to the original model.
const int * originalColumns () const
 Return a pointer to the original columns.
const int * originalRows () const
 Return a pointer to the original rows.
void setNonLinearValue (double value)
 "Magic" number.
double nonLinearValue () const
void setPresolveActions (int action)
 Whether we want to skip dual part of presolve etc.

Protected Member Functions

virtual const CoinPresolveActionpresolve (CoinPresolveMatrix *prob)
 Apply presolve transformations to the problem.
virtual void postsolve (CoinPostsolveMatrix &prob)
 Reverse presolve transformations to recover the solution to the original problem.
void gutsOfDestroy ()
 Destroys queued postsolve actions.

Private Attributes

OsiSolverInterfaceoriginalModel_
OsiSolverInterfacepresolvedModel_
double nonLinearValue_
int * originalColumn_
 Original column numbers.
int * originalRow_
 Original row numbers.
const CoinPresolveActionpaction_
 The list of transformations applied.
int ncols_
 Number of columns in original model.
int nrows_
 Number of rows in original model.
CoinBigIndex nelems_
 Number of nonzero matrix coefficients in the original model.
int presolveActions_
 Whether we want to skip dual part of presolve etc.
int numberPasses_
 Number of major passes.

Detailed Description

OSI interface to COIN problem simplification capabilities.

COIN provides a number of classes which implement problem simplfication algorithms (CoinPresolveAction, CoinPrePostSolveMatrix, and derived classes). The model of operation is as follows:

The COIN presolve algorithms are unaware of OSI. The OsiPresolve class takes care of the interface. Given an OsiSolverInterface origModel, it will take care of creating a clone properly loaded with the presolved problem and ready for optimization. After optimization, it will apply postsolve transformations and load the result back into origModel.

Assuming a problem has been loaded into an OsiSolverInterface origModel, a bare-bones application looks like this:

  OsiPresolve pinfo ;
  OsiSolverInterface *presolvedModel ;
  // Return an OsiSolverInterface loaded with the presolved problem.
  presolvedModel = pinfo.presolvedModel(*origModel,1.0e-8,false,numberPasses) ;
  presolvedModel->initialSolve() ;
  // Restate the solution and load it back into origModel.
  pinfo.postsolve(true) ;
  delete presolvedModel ;

Definition at line 61 of file OsiPresolve.hpp.


Constructor & Destructor Documentation

OsiPresolve::OsiPresolve (  ) 

Default constructor (empty object).

virtual OsiPresolve::~OsiPresolve (  )  [virtual]

Virtual destructor.


Member Function Documentation

virtual OsiSolverInterface* OsiPresolve::presolvedModel ( OsiSolverInterface origModel,
double  feasibilityTolerance = 0.0,
bool  keepIntegers = true,
int  numberPasses = 5,
const char *  prohibited = NULL,
bool  doStatus = true 
) [virtual]

Create a new OsiSolverInterface loaded with the presolved problem.

This method implements the first two steps described in the class documentation. It clones origModel and applies presolve transformations, storing the resulting list of postsolve transformations. It returns a pointer to a new OsiSolverInterface loaded with the presolved problem, or NULL if the problem is infeasible or unbounded. If keepIntegers is true then bounds may be tightened in the original. Bounds will be moved by up to feasibilityTolerance to try and stay feasible. When doStatus is true, the current solution will be transformed to match the presolved model.

This should be paired with postsolve(). It is up to the client to destroy the returned OsiSolverInterface, after calling postsolve().

This method is virtual. Override this method if you need to customize the steps of creating a model to apply presolve transformations.

In some sense, a wrapper for presolve(CoinPresolveMatrix*).

virtual void OsiPresolve::postsolve ( bool  updateStatus = true  )  [virtual]

Restate the solution to the presolved problem in terms of the original problem and load it into the original model.

postsolve() restates the solution in terms of the original problem and updates the original OsiSolverInterface supplied to presolvedModel(). If the problem has not been solved to optimality, there are no guarantees. If you are using an algorithm like simplex that has a concept of a basic solution, then set updateStatus

The advantage of going back to the original problem is that it will be exactly as it was, i.e., 0.0 will not become 1.0e-19.

Note that if you modified the original problem after presolving, then you must ``undo'' these modifications before calling postsolve().

In some sense, a wrapper for postsolve(CoinPostsolveMatrix&).

OsiSolverInterface* OsiPresolve::model (  )  const

Return a pointer to the presolved model.

OsiSolverInterface* OsiPresolve::originalModel (  )  const

Return a pointer to the original model.

void OsiPresolve::setOriginalModel ( OsiSolverInterface model  ) 

Set the pointer to the original model.

const int* OsiPresolve::originalColumns (  )  const

Return a pointer to the original columns.

const int* OsiPresolve::originalRows (  )  const

Return a pointer to the original rows.

void OsiPresolve::setNonLinearValue ( double  value  )  [inline]

"Magic" number.

If this is non-zero then any elements with this value may change and so presolve is very limited in what can be done to the row and column. This is for non-linear problems.

Definition at line 134 of file OsiPresolve.hpp.

double OsiPresolve::nonLinearValue (  )  const [inline]

Definition at line 136 of file OsiPresolve.hpp.

void OsiPresolve::setPresolveActions ( int  action  )  [inline]

Whether we want to skip dual part of presolve etc.

1 bit allows duplicate column processing on integer columns and dual stuff on integers 2 bit set switches off actions which can change +1 to something else 4 bit set transfers costs to integer variables 8 bit set stops x+y+z=1 transform

Definition at line 145 of file OsiPresolve.hpp.

virtual const CoinPresolveAction* OsiPresolve::presolve ( CoinPresolveMatrix prob  )  [protected, virtual]

Apply presolve transformations to the problem.

Handles the core activity of applying presolve transformations.

If you want to apply the individual presolve routines differently, or perhaps add your own to the mix, define a derived class and override this method

virtual void OsiPresolve::postsolve ( CoinPostsolveMatrix prob  )  [protected, virtual]

Reverse presolve transformations to recover the solution to the original problem.

Handles the core activity of applying postsolve transformations.

Postsolving is pretty generic; just apply the transformations in reverse order. You will probably only be interested in overriding this method if you want to add code to test for consistency while debugging new presolve techniques.

void OsiPresolve::gutsOfDestroy (  )  [protected]

Destroys queued postsolve actions.

E.g., when presolve() determines the problem is infeasible, so that it will not be necessary to actually solve the presolved problem and convert the result back to the original problem.


Member Data Documentation

Original model (solver interface loaded with the original problem).

Must not be destroyed until after postsolve().

Definition at line 153 of file OsiPresolve.hpp.

Presolved model (solver interface loaded with the presolved problem)

Must be destroyed by the client (using delete) after postsolve().

Definition at line 159 of file OsiPresolve.hpp.

double OsiPresolve::nonLinearValue_ [private]

"Magic" number. If this is non-zero then any elements with this value may change and so presolve is very limited in what can be done to the row and column. This is for non-linear problems. One could also allow for cases where sign of coefficient is known.

Definition at line 166 of file OsiPresolve.hpp.

Original column numbers.

Definition at line 169 of file OsiPresolve.hpp.

int* OsiPresolve::originalRow_ [private]

Original row numbers.

Definition at line 172 of file OsiPresolve.hpp.

The list of transformations applied.

Definition at line 175 of file OsiPresolve.hpp.

int OsiPresolve::ncols_ [private]

Number of columns in original model.

The problem will expand back to its former size as postsolve transformations are applied. It is efficient to allocate data structures for the final size of the problem rather than expand them as needed.

Definition at line 183 of file OsiPresolve.hpp.

int OsiPresolve::nrows_ [private]

Number of rows in original model.

Definition at line 186 of file OsiPresolve.hpp.

Number of nonzero matrix coefficients in the original model.

Definition at line 189 of file OsiPresolve.hpp.

Whether we want to skip dual part of presolve etc.

1 bit allows duplicate column processing on integer columns and dual stuff on integers 4 transfers costs to integer variables

Definition at line 196 of file OsiPresolve.hpp.

Number of major passes.

Definition at line 198 of file OsiPresolve.hpp.


The documentation for this class was generated from the following file:

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