OsiChooseVariable Class Reference

This class chooses a variable to branch on. More...

#include <OsiChooseVariable.hpp>

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List of all members.

Public Member Functions

 OsiChooseVariable ()
 Default Constructor.
 OsiChooseVariable (const OsiSolverInterface *solver)
 Constructor from solver (so we can set up arrays etc).
 OsiChooseVariable (const OsiChooseVariable &)
 Copy constructor.
OsiChooseVariableoperator= (const OsiChooseVariable &rhs)
 Assignment operator.
virtual OsiChooseVariableclone () const
 Clone.
virtual ~OsiChooseVariable ()
 Destructor.
virtual int setupList (OsiBranchingInformation *info, bool initialize)
 Sets up strong list and clears all if initialize is true.
virtual int chooseVariable (OsiSolverInterface *solver, OsiBranchingInformation *info, bool fixVariables)
 Choose a variable Returns - -1 Node is infeasible 0 Normal termination - we have a candidate 1 All looks satisfied - no candidate 2 We can change the bound on a variable - but we also have a strong branching candidate 3 We can change the bound on a variable - but we have a non-strong branching candidate 4 We can change the bound on a variable - no other candidates We can pick up branch from bestObjectIndex() and bestWhichWay() We can pick up a forced branch (can change bound) from firstForcedObjectIndex() and firstForcedWhichWay() If we have a solution then we can pick up from goodObjectiveValue() and goodSolution() If fixVariables is true then 2,3,4 are all really same as problem changed.
bool feasibleSolution (const OsiBranchingInformation *info, const double *solution, int numberObjects, const OsiObject **objects)
 Returns true if solution looks feasible against given objects.
void saveSolution (const OsiSolverInterface *solver)
 Saves a good solution.
void clearGoodSolution ()
 Clears out good solution after use.
virtual void updateInformation (const OsiBranchingInformation *info, int branch, OsiHotInfo *hotInfo)
 Given a candidate fill in useful information e.g. estimates.
virtual void updateInformation (int whichObject, int branch, double changeInObjective, double changeInValue, int status)
 Given a branch fill in useful information e.g. estimates.
double goodObjectiveValue () const
 Objective value for feasible solution.
double upChange () const
 Estimate of up change or change on chosen if n-way.
double downChange () const
 Estimate of down change or max change on other possibilities if n-way.
const double * goodSolution () const
 Good solution - deleted by finalize.
int bestObjectIndex () const
 Index of chosen object.
void setBestObjectIndex (int value)
 Set index of chosen object.
int bestWhichWay () const
 Preferred way of chosen object.
void setBestWhichWay (int value)
 Set preferred way of chosen object.
int firstForcedObjectIndex () const
 Index of forced object.
void setFirstForcedObjectIndex (int value)
 Set index of forced object.
int firstForcedWhichWay () const
 Preferred way of forced object.
void setFirstForcedWhichWay (int value)
 Set preferred way of forced object.
int numberUnsatisfied () const
 Get the number of objects unsatisfied at this node - accurate on first pass.
int numberStrong () const
 Number of objects to choose for strong branching.
void setNumberStrong (int value)
 Set number of objects to choose for strong branching.
int numberOnList () const
 Number left on strong list.
int numberStrongDone () const
 Number of strong branches actually done.
int numberStrongIterations () const
 Number of strong iterations actually done.
int numberStrongFixed () const
 Number of strong branches which changed bounds.
const int * candidates () const
 List of candidates.
bool trustStrongForBound () const
 Trust results from strong branching for changing bounds.
void setTrustStrongForBound (bool yesNo)
 Set trust results from strong branching for changing bounds.
bool trustStrongForSolution () const
 Trust results from strong branching for valid solution.
void setTrustStrongForSolution (bool yesNo)
 Set trust results from strong branching for valid solution.
void setSolver (const OsiSolverInterface *solver)
 Set solver and redo arrays.
int status () const
 Return status - -1 Node is infeasible 0 Normal termination - we have a candidate 1 All looks satisfied - no candidate 2 We can change the bound on a variable - but we also have a strong branching candidate 3 We can change the bound on a variable - but we have a non-strong branching candidate 4 We can change the bound on a variable - no other candidates We can pick up branch from bestObjectIndex() and bestWhichWay() We can pick up a forced branch (can change bound) from firstForcedObjectIndex() and firstForcedWhichWay() If we have a solution then we can pick up from goodObjectiveValue() and goodSolution().
void setStatus (int value)

Protected Attributes

double goodObjectiveValue_
 Objective value for feasible solution.
double upChange_
 Estimate of up change or change on chosen if n-way.
double downChange_
 Estimate of down change or max change on other possibilities if n-way.
double * goodSolution_
 Good solution - deleted by finalize.
int * list_
 List of candidates.
double * useful_
 Useful array (for sorting etc).
const OsiSolverInterfacesolver_
 Pointer to solver.
int status_
int bestObjectIndex_
 Index of chosen object.
int bestWhichWay_
 Preferred way of chosen object.
int firstForcedObjectIndex_
 Index of forced object.
int firstForcedWhichWay_
 Preferred way of forced object.
int numberUnsatisfied_
 The number of objects unsatisfied at this node.
int numberStrong_
 Number of objects to choose for strong branching.
int numberOnList_
 Number left on strong list.
int numberStrongDone_
 Number of strong branches actually done.
int numberStrongIterations_
 Number of strong iterations actually done.
int numberStrongFixed_
 Number of bound changes due to strong branching.
bool trustStrongForBound_
 List of unsatisfied objects - first numberOnList_ for strong branching Trust results from strong branching for changing bounds.
bool trustStrongForSolution_
 Trust results from strong branching for valid solution.

Detailed Description

This class chooses a variable to branch on.

The base class just chooses the variable and direction without strong branching but it has information which would normally be used by strong branching e.g. to re-enter having fixed a variable but using same candidates for strong branching.

The flow is : a) initialize the process. This decides on strong branching list and stores indices of all infeasible objects b) do strong branching on list. If list is empty then just choose one candidate and return without strong branching. If not empty then go through list and return best. However we may find that the node is infeasible or that we can fix a variable. If so we return and it is up to user to call again (after fixing a variable).

Definition at line 31 of file OsiChooseVariable.hpp.


Constructor & Destructor Documentation

OsiChooseVariable::OsiChooseVariable (  ) 

Default Constructor.

OsiChooseVariable::OsiChooseVariable ( const OsiSolverInterface solver  ) 

Constructor from solver (so we can set up arrays etc).

OsiChooseVariable::OsiChooseVariable ( const OsiChooseVariable  ) 

Copy constructor.

virtual OsiChooseVariable::~OsiChooseVariable (  )  [virtual]

Destructor.


Member Function Documentation

OsiChooseVariable& OsiChooseVariable::operator= ( const OsiChooseVariable rhs  ) 

Assignment operator.

Reimplemented in OsiChooseStrongSubset, and OsiChooseStrong.

virtual OsiChooseVariable* OsiChooseVariable::clone (  )  const [virtual]

Clone.

Reimplemented in OsiChooseStrongSubset, and OsiChooseStrong.

virtual int OsiChooseVariable::setupList ( OsiBranchingInformation info,
bool  initialize 
) [virtual]

Sets up strong list and clears all if initialize is true.

Returns number of infeasibilities. If returns -1 then has worked out node is infeasible!

Reimplemented in OsiChooseStrongSubset, and OsiChooseStrong.

virtual int OsiChooseVariable::chooseVariable ( OsiSolverInterface solver,
OsiBranchingInformation info,
bool  fixVariables 
) [virtual]

Choose a variable Returns - -1 Node is infeasible 0 Normal termination - we have a candidate 1 All looks satisfied - no candidate 2 We can change the bound on a variable - but we also have a strong branching candidate 3 We can change the bound on a variable - but we have a non-strong branching candidate 4 We can change the bound on a variable - no other candidates We can pick up branch from bestObjectIndex() and bestWhichWay() We can pick up a forced branch (can change bound) from firstForcedObjectIndex() and firstForcedWhichWay() If we have a solution then we can pick up from goodObjectiveValue() and goodSolution() If fixVariables is true then 2,3,4 are all really same as problem changed.

Reimplemented in OsiChooseStrongSubset, and OsiChooseStrong.

bool OsiChooseVariable::feasibleSolution ( const OsiBranchingInformation info,
const double *  solution,
int  numberObjects,
const OsiObject **  objects 
)

Returns true if solution looks feasible against given objects.

void OsiChooseVariable::saveSolution ( const OsiSolverInterface solver  ) 

Saves a good solution.

void OsiChooseVariable::clearGoodSolution (  ) 

Clears out good solution after use.

virtual void OsiChooseVariable::updateInformation ( const OsiBranchingInformation info,
int  branch,
OsiHotInfo hotInfo 
) [virtual]

Given a candidate fill in useful information e.g. estimates.

virtual void OsiChooseVariable::updateInformation ( int  whichObject,
int  branch,
double  changeInObjective,
double  changeInValue,
int  status 
) [virtual]

Given a branch fill in useful information e.g. estimates.

double OsiChooseVariable::goodObjectiveValue (  )  const [inline]

Objective value for feasible solution.

Definition at line 91 of file OsiChooseVariable.hpp.

double OsiChooseVariable::upChange (  )  const [inline]

Estimate of up change or change on chosen if n-way.

Definition at line 94 of file OsiChooseVariable.hpp.

double OsiChooseVariable::downChange (  )  const [inline]

Estimate of down change or max change on other possibilities if n-way.

Definition at line 97 of file OsiChooseVariable.hpp.

const double* OsiChooseVariable::goodSolution (  )  const [inline]

Good solution - deleted by finalize.

Definition at line 100 of file OsiChooseVariable.hpp.

int OsiChooseVariable::bestObjectIndex (  )  const [inline]

Index of chosen object.

Definition at line 103 of file OsiChooseVariable.hpp.

void OsiChooseVariable::setBestObjectIndex ( int  value  )  [inline]

Set index of chosen object.

Definition at line 106 of file OsiChooseVariable.hpp.

int OsiChooseVariable::bestWhichWay (  )  const [inline]

Preferred way of chosen object.

Definition at line 109 of file OsiChooseVariable.hpp.

void OsiChooseVariable::setBestWhichWay ( int  value  )  [inline]

Set preferred way of chosen object.

Definition at line 112 of file OsiChooseVariable.hpp.

int OsiChooseVariable::firstForcedObjectIndex (  )  const [inline]

Index of forced object.

Definition at line 115 of file OsiChooseVariable.hpp.

void OsiChooseVariable::setFirstForcedObjectIndex ( int  value  )  [inline]

Set index of forced object.

Definition at line 118 of file OsiChooseVariable.hpp.

int OsiChooseVariable::firstForcedWhichWay (  )  const [inline]

Preferred way of forced object.

Definition at line 121 of file OsiChooseVariable.hpp.

void OsiChooseVariable::setFirstForcedWhichWay ( int  value  )  [inline]

Set preferred way of forced object.

Definition at line 124 of file OsiChooseVariable.hpp.

int OsiChooseVariable::numberUnsatisfied (  )  const [inline]

Get the number of objects unsatisfied at this node - accurate on first pass.

Definition at line 127 of file OsiChooseVariable.hpp.

int OsiChooseVariable::numberStrong (  )  const [inline]

Number of objects to choose for strong branching.

Definition at line 130 of file OsiChooseVariable.hpp.

void OsiChooseVariable::setNumberStrong ( int  value  )  [inline]

Set number of objects to choose for strong branching.

Definition at line 133 of file OsiChooseVariable.hpp.

int OsiChooseVariable::numberOnList (  )  const [inline]

Number left on strong list.

Definition at line 136 of file OsiChooseVariable.hpp.

int OsiChooseVariable::numberStrongDone (  )  const [inline]

Number of strong branches actually done.

Definition at line 139 of file OsiChooseVariable.hpp.

int OsiChooseVariable::numberStrongIterations (  )  const [inline]

Number of strong iterations actually done.

Definition at line 142 of file OsiChooseVariable.hpp.

int OsiChooseVariable::numberStrongFixed (  )  const [inline]

Number of strong branches which changed bounds.

Definition at line 145 of file OsiChooseVariable.hpp.

const int* OsiChooseVariable::candidates (  )  const [inline]

List of candidates.

Definition at line 148 of file OsiChooseVariable.hpp.

bool OsiChooseVariable::trustStrongForBound (  )  const [inline]

Trust results from strong branching for changing bounds.

Definition at line 151 of file OsiChooseVariable.hpp.

void OsiChooseVariable::setTrustStrongForBound ( bool  yesNo  )  [inline]

Set trust results from strong branching for changing bounds.

Definition at line 154 of file OsiChooseVariable.hpp.

bool OsiChooseVariable::trustStrongForSolution (  )  const [inline]

Trust results from strong branching for valid solution.

Definition at line 157 of file OsiChooseVariable.hpp.

void OsiChooseVariable::setTrustStrongForSolution ( bool  yesNo  )  [inline]

Set trust results from strong branching for valid solution.

Definition at line 160 of file OsiChooseVariable.hpp.

void OsiChooseVariable::setSolver ( const OsiSolverInterface solver  ) 

Set solver and redo arrays.

int OsiChooseVariable::status (  )  const [inline]

Return status - -1 Node is infeasible 0 Normal termination - we have a candidate 1 All looks satisfied - no candidate 2 We can change the bound on a variable - but we also have a strong branching candidate 3 We can change the bound on a variable - but we have a non-strong branching candidate 4 We can change the bound on a variable - no other candidates We can pick up branch from bestObjectIndex() and bestWhichWay() We can pick up a forced branch (can change bound) from firstForcedObjectIndex() and firstForcedWhichWay() If we have a solution then we can pick up from goodObjectiveValue() and goodSolution().

Definition at line 175 of file OsiChooseVariable.hpp.

void OsiChooseVariable::setStatus ( int  value  )  [inline]

Definition at line 177 of file OsiChooseVariable.hpp.


Member Data Documentation

Objective value for feasible solution.

Definition at line 184 of file OsiChooseVariable.hpp.

double OsiChooseVariable::upChange_ [protected]

Estimate of up change or change on chosen if n-way.

Definition at line 186 of file OsiChooseVariable.hpp.

double OsiChooseVariable::downChange_ [protected]

Estimate of down change or max change on other possibilities if n-way.

Definition at line 188 of file OsiChooseVariable.hpp.

double* OsiChooseVariable::goodSolution_ [protected]

Good solution - deleted by finalize.

Definition at line 190 of file OsiChooseVariable.hpp.

int* OsiChooseVariable::list_ [protected]

List of candidates.

Definition at line 192 of file OsiChooseVariable.hpp.

double* OsiChooseVariable::useful_ [protected]

Useful array (for sorting etc).

Definition at line 194 of file OsiChooseVariable.hpp.

Pointer to solver.

Definition at line 196 of file OsiChooseVariable.hpp.

int OsiChooseVariable::status_ [protected]

Definition at line 205 of file OsiChooseVariable.hpp.

Index of chosen object.

Definition at line 207 of file OsiChooseVariable.hpp.

Preferred way of chosen object.

Definition at line 209 of file OsiChooseVariable.hpp.

Index of forced object.

Definition at line 211 of file OsiChooseVariable.hpp.

Preferred way of forced object.

Definition at line 213 of file OsiChooseVariable.hpp.

The number of objects unsatisfied at this node.

Definition at line 215 of file OsiChooseVariable.hpp.

Number of objects to choose for strong branching.

Definition at line 217 of file OsiChooseVariable.hpp.

Number left on strong list.

Definition at line 219 of file OsiChooseVariable.hpp.

Number of strong branches actually done.

Definition at line 221 of file OsiChooseVariable.hpp.

Number of strong iterations actually done.

Definition at line 223 of file OsiChooseVariable.hpp.

Number of bound changes due to strong branching.

Definition at line 225 of file OsiChooseVariable.hpp.

List of unsatisfied objects - first numberOnList_ for strong branching Trust results from strong branching for changing bounds.

Definition at line 228 of file OsiChooseVariable.hpp.

Trust results from strong branching for valid solution.

Definition at line 230 of file OsiChooseVariable.hpp.


The documentation for this class was generated from the following file:

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