DyLP
1.10.4
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Abstract base class for `objects'. More...
#include <OsiBranchingObject.hpp>
Public Member Functions | |
OsiObject () | |
Default Constructor. More... | |
OsiObject (const OsiObject &) | |
Copy constructor. More... | |
OsiObject & | operator= (const OsiObject &rhs) |
Assignment operator. More... | |
virtual OsiObject * | clone () const =0 |
Clone. More... | |
virtual | ~OsiObject () |
Destructor. More... | |
double | infeasibility (const OsiSolverInterface *solver, int &whichWay) const |
Infeasibility of the object. More... | |
virtual double | infeasibility (const OsiBranchingInformation *info, int &whichWay) const =0 |
virtual double | checkInfeasibility (const OsiBranchingInformation *info) const |
virtual double | feasibleRegion (OsiSolverInterface *solver) const |
For the variable(s) referenced by the object, look at the current solution and set bounds to match the solution. More... | |
virtual double | feasibleRegion (OsiSolverInterface *solver, const OsiBranchingInformation *info) const =0 |
For the variable(s) referenced by the object, look at the current solution and set bounds to match the solution. More... | |
virtual OsiBranchingObject * | createBranch (OsiSolverInterface *, const OsiBranchingInformation *, int) const |
Create a branching object and indicate which way to branch first. More... | |
virtual bool | canDoHeuristics () const |
Return true if object can take part in normal heuristics. More... | |
virtual bool | canMoveToNearest () const |
Return true if object can take part in move to nearest heuristic. More... | |
virtual int | columnNumber () const |
Column number if single column object -1 otherwise, Used by heuristics. More... | |
int | priority () const |
Return Priority - note 1 is highest priority. More... | |
void | setPriority (int priority) |
Set priority. More... | |
virtual bool | boundBranch () const |
Return true if branch should only bound variables. More... | |
virtual bool | canHandleShadowPrices () const |
Return true if knows how to deal with Pseudo Shadow Prices. More... | |
int | numberWays () const |
Return maximum number of ways branch may have. More... | |
void | setNumberWays (int numberWays) |
Set maximum number of ways branch may have. More... | |
void | setWhichWay (int way) |
Return preferred way to branch. More... | |
int | whichWay () const |
Return current preferred way to branch. More... | |
virtual int | preferredWay () const |
Get pre-emptive preferred way of branching - -1 off, 0 down, 1 up (for 2-way) More... | |
double | infeasibility () const |
Return infeasibility. More... | |
virtual double | upEstimate () const |
Return "up" estimate (default 1.0e-5) More... | |
virtual double | downEstimate () const |
Return "down" estimate (default 1.0e-5) More... | |
virtual void | resetBounds (const OsiSolverInterface *) |
Reset variable bounds to their original values. More... | |
virtual void | resetSequenceEtc (int, const int *) |
Change column numbers after preprocessing. More... | |
virtual void | updateBefore (const OsiObject *) |
Updates stuff like pseudocosts before threads. More... | |
virtual void | updateAfter (const OsiObject *, const OsiObject *) |
Updates stuff like pseudocosts after threads finished. More... | |
Protected Attributes | |
double | infeasibility_ |
data More... | |
short | whichWay_ |
Computed preferred way to branch. More... | |
short | numberWays_ |
Maximum number of ways on branch. More... | |
int | priority_ |
Priority. More... | |
Abstract base class for `objects'.
The branching model used in Osi is based on the idea of an object. In the abstract, an object is something that has a feasible region, can be evaluated for infeasibility, can be branched on (i.e., there's some constructive action to be taken to move toward feasibility), and allows comparison of the effect of branching.
This class (OsiObject) is the base class for an object. To round out the branching model, the class OsiBranchingObject describes how to perform a branch, and the class OsiBranchDecision describes how to compare two OsiBranchingObjects.
To create a new type of object you need to provide three methods: infeasibility(), feasibleRegion(), and createBranch(), described below.
This base class is primarily virtual to allow for any form of structure. Any form of discontinuity is allowed.
As there is an overhead in getting information from solvers and because other useful information is available there is also an OsiBranchingInformation class which can contain pointers to information. If used it must at minimum contain pointers to current value of objective, maximum allowed objective and pointers to arrays for bounds and solution and direction of optimization. Also integer and primal tolerance.
Classes which inherit might have other information such as depth, number of solutions, pseudo-shadow prices etc etc. May be easier just to throw in here - as I keep doing
Definition at line 56 of file OsiBranchingObject.hpp.
OsiObject::OsiObject | ( | ) |
Default Constructor.
OsiObject::OsiObject | ( | const OsiObject & | ) |
Copy constructor.
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virtual |
Destructor.
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pure virtual |
Clone.
Implemented in OsiLotsize, OsiSOS, and OsiSimpleInteger.
double OsiObject::infeasibility | ( | const OsiSolverInterface * | solver, |
int & | whichWay | ||
) | const |
Infeasibility of the object.
This is some measure of the infeasibility of the object. 0.0 indicates that the object is satisfied.
The preferred branching direction is returned in whichWay, where for normal two-way branching 0 is down, 1 is up
This is used to prepare for strong branching but should also think of case when no strong branching
The object may also compute an estimate of cost of going "up" or "down". This will probably be based on pseudo-cost ideas
This should also set mutable infeasibility_ and whichWay_ This is for instant re-use for speed
Default for this just calls infeasibility with OsiBranchingInformation NOTE - Convention says that an infeasibility of COIN_DBL_MAX means object has worked out it can't be satisfied!
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pure virtual |
Implemented in OsiLotsize, OsiSOS, and OsiSimpleInteger.
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virtual |
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virtual |
For the variable(s) referenced by the object, look at the current solution and set bounds to match the solution.
Returns measure of how much it had to move solution to make feasible
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pure virtual |
For the variable(s) referenced by the object, look at the current solution and set bounds to match the solution.
Returns measure of how much it had to move solution to make feasible Faster version
Implemented in OsiLotsize, OsiSOS, and OsiSimpleInteger.
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inlinevirtual |
Create a branching object and indicate which way to branch first.
The branching object has to know how to create branches (fix variables, etc.)
Reimplemented in OsiLotsize, OsiSOS, and OsiSimpleInteger.
Definition at line 118 of file OsiBranchingObject.hpp.
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inlinevirtual |
Return true if object can take part in normal heuristics.
Reimplemented in OsiLotsize, and OsiSOS.
Definition at line 128 of file OsiBranchingObject.hpp.
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inlinevirtual |
Return true if object can take part in move to nearest heuristic.
Definition at line 134 of file OsiBranchingObject.hpp.
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Column number if single column object -1 otherwise, Used by heuristics.
Reimplemented in OsiLotsize, and OsiSimpleInteger.
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inline |
Return Priority - note 1 is highest priority.
Definition at line 143 of file OsiBranchingObject.hpp.
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inline |
Set priority.
Definition at line 148 of file OsiBranchingObject.hpp.
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inlinevirtual |
Return true if branch should only bound variables.
Definition at line 154 of file OsiBranchingObject.hpp.
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inlinevirtual |
Return true if knows how to deal with Pseudo Shadow Prices.
Reimplemented in OsiLotsize, OsiSOS, and OsiSimpleInteger.
Definition at line 159 of file OsiBranchingObject.hpp.
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Return maximum number of ways branch may have.
Definition at line 164 of file OsiBranchingObject.hpp.
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inline |
Set maximum number of ways branch may have.
Definition at line 169 of file OsiBranchingObject.hpp.
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Return preferred way to branch.
If two then way=0 means down and 1 means up, otherwise way points to preferred branch
Definition at line 177 of file OsiBranchingObject.hpp.
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inline |
Return current preferred way to branch.
If two then way=0 means down and 1 means up, otherwise way points to preferred branch
Definition at line 185 of file OsiBranchingObject.hpp.
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inlinevirtual |
Get pre-emptive preferred way of branching - -1 off, 0 down, 1 up (for 2-way)
Reimplemented in OsiObject2.
Definition at line 190 of file OsiBranchingObject.hpp.
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inline |
Return infeasibility.
Definition at line 195 of file OsiBranchingObject.hpp.
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virtual |
Return "up" estimate (default 1.0e-5)
Reimplemented in OsiLotsize, OsiSOS, and OsiSimpleInteger.
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virtual |
Return "down" estimate (default 1.0e-5)
Reimplemented in OsiLotsize, OsiSOS, and OsiSimpleInteger.
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inlinevirtual |
Reset variable bounds to their original values.
Bounds may be tightened, so it may be good to be able to reset them to their original values.
Reimplemented in OsiLotsize, and OsiSimpleInteger.
Definition at line 207 of file OsiBranchingObject.hpp.
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inlinevirtual |
Change column numbers after preprocessing.
Reimplemented in OsiLotsize, OsiSOS, and OsiSimpleInteger.
Definition at line 210 of file OsiBranchingObject.hpp.
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inlinevirtual |
Updates stuff like pseudocosts before threads.
Definition at line 212 of file OsiBranchingObject.hpp.
Updates stuff like pseudocosts after threads finished.
Definition at line 214 of file OsiBranchingObject.hpp.
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mutableprotected |
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mutableprotected |
Computed preferred way to branch.
Definition at line 222 of file OsiBranchingObject.hpp.
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protected |
Maximum number of ways on branch.
Definition at line 224 of file OsiBranchingObject.hpp.
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protected |
Priority.
Definition at line 226 of file OsiBranchingObject.hpp.