Clp
1.17.6

OSI interface to COIN problem simplification capabilities. More...
#include <OsiPresolve.hpp>
Public Member Functions  
OsiPresolve ()  
Default constructor (empty object) More...  
virtual  ~OsiPresolve () 
Virtual destructor. More...  
virtual OsiSolverInterface *  presolvedModel (OsiSolverInterface &origModel, double feasibilityTolerance=0.0, bool keepIntegers=true, int numberPasses=5, const char *prohibited=NULL, bool doStatus=true, const char *rowProhibited=NULL) 
Create a new OsiSolverInterface loaded with the presolved problem. More...  
virtual void  postsolve (bool updateStatus=true) 
Restate the solution to the presolved problem in terms of the original problem and load it into the original model. More...  
OsiSolverInterface *  model () const 
Return a pointer to the presolved model. More...  
OsiSolverInterface *  originalModel () const 
Return a pointer to the original model. More...  
void  setOriginalModel (OsiSolverInterface *model) 
Set the pointer to the original model. More...  
const int *  originalColumns () const 
Return a pointer to the original columns. More...  
const int *  originalRows () const 
Return a pointer to the original rows. More...  
int  getNumRows () const 
Return number of rows in original model. More...  
int  getNumCols () const 
Return number of columns in original model. More...  
void  setNonLinearValue (double value) 
"Magic" number. More...  
double  nonLinearValue () const 
void  setPresolveActions (int action) 
Fine control over presolve actions. More...  
OsiSolverInterface *  presolvedModel () const 
Get presolved model. More...  
void  setPresolvedModel (OsiSolverInterface *presolvedModel) 
Set presolved model. More...  
Protected Member Functions  
virtual const CoinPresolveAction *  presolve (CoinPresolveMatrix *prob) 
Apply presolve transformations to the problem. More...  
virtual void  postsolve (CoinPostsolveMatrix &prob) 
Reverse presolve transformations to recover the solution to the original problem. More...  
void  gutsOfDestroy () 
Destroys queued postsolve actions. More...  
Private Attributes  
OsiSolverInterface *  originalModel_ 
Original model (solver interface loaded with the original problem). More...  
OsiSolverInterface *  presolvedModel_ 
Presolved model (solver interface loaded with the presolved problem) More...  
double  nonLinearValue_ 
"Magic" number. More...  
int *  originalColumn_ 
Original column numbers. More...  
int *  originalRow_ 
Original row numbers. More...  
const CoinPresolveAction *  paction_ 
The list of transformations applied. More...  
int  ncols_ 
Number of columns in original model. More...  
int  nrows_ 
Number of rows in original model. More...  
CoinBigIndex  nelems_ 
Number of nonzero matrix coefficients in the original model. More...  
int  presolveActions_ 
Whether we want to skip dual part of presolve etc. More...  
int  numberPasses_ 
Number of major passes. More...  
OSI interface to COIN problem simplification capabilities.
COIN provides a number of classes which implement problem simplification algorithms (CoinPresolveAction, CoinPrePostsolveMatrix, and derived classes). The model of operation is as follows:
The COIN presolve algorithms are unaware of OSI. The OsiPresolve class takes care of the interface. Given an OsiSolverInterface origModel
, it will take care of creating a clone properly loaded with the presolved problem and ready for optimization. After optimization, it will apply postsolve transformations and load the result back into origModel
.
Assuming a problem has been loaded into an OsiSolverInterface
origModel
, a barebones application looks like this:
Definition at line 59 of file OsiPresolve.hpp.
OsiPresolve::OsiPresolve  (  ) 
Default constructor (empty object)

virtual 
Virtual destructor.

virtual 
Create a new OsiSolverInterface loaded with the presolved problem.
This method implements the first two steps described in the class documentation. It clones origModel
and applies presolve transformations, storing the resulting list of postsolve transformations. It returns a pointer to a new OsiSolverInterface loaded with the presolved problem, or NULL if the problem is infeasible or unbounded. If keepIntegers
is true then bounds may be tightened in the original. Bounds will be moved by up to feasibilityTolerance
to try and stay feasible. When doStatus
is true, the current solution will be transformed to match the presolved model.
This should be paired with postsolve(). It is up to the client to destroy the returned OsiSolverInterface, after calling postsolve().
This method is virtual. Override this method if you need to customize the steps of creating a model to apply presolve transformations.
In some sense, a wrapper for presolve(CoinPresolveMatrix*).

virtual 
Restate the solution to the presolved problem in terms of the original problem and load it into the original model.
postsolve() restates the solution in terms of the original problem and updates the original OsiSolverInterface supplied to presolvedModel(). If the problem has not been solved to optimality, there are no guarantees. If you are using an algorithm like simplex that has a concept of a basic solution, then set updateStatus
The advantage of going back to the original problem is that it will be exactly as it was, i.e., 0.0 will not become 1.0e19.
Note that if you modified the original problem after presolving, then you must ``undo'' these modifications before calling postsolve().
In some sense, a wrapper for postsolve(CoinPostsolveMatrix&).
OsiSolverInterface* OsiPresolve::model  (  )  const 
Return a pointer to the presolved model.
OsiSolverInterface* OsiPresolve::originalModel  (  )  const 
Return a pointer to the original model.
void OsiPresolve::setOriginalModel  (  OsiSolverInterface *  model  ) 
Set the pointer to the original model.
const int* OsiPresolve::originalColumns  (  )  const 
Return a pointer to the original columns.
const int* OsiPresolve::originalRows  (  )  const 
Return a pointer to the original rows.

inline 
Return number of rows in original model.
Definition at line 130 of file OsiPresolve.hpp.

inline 
Return number of columns in original model.
Definition at line 136 of file OsiPresolve.hpp.

inline 
"Magic" number.
If this is nonzero then any elements with this value may change and so presolve is very limited in what can be done to the row and column. This is for nonlinear problems.
Definition at line 145 of file OsiPresolve.hpp.

inline 
Definition at line 149 of file OsiPresolve.hpp.

inline 
Fine control over presolve actions.
Set/clear the following bits to allow or suppress actions:
GUB element reduction is only partially implemented in CoinPresolve (see gubrow_action) and willl cause an abort at postsolve. It's not clear what's meant by `dual stuff on integers'. – lh, 110605 –
Definition at line 171 of file OsiPresolve.hpp.

inline 
Get presolved model.
Definition at line 176 of file OsiPresolve.hpp.

inline 
Set presolved model.
Definition at line 181 of file OsiPresolve.hpp.

protectedvirtual 
Apply presolve transformations to the problem.
Handles the core activity of applying presolve transformations.
If you want to apply the individual presolve routines differently, or perhaps add your own to the mix, define a derived class and override this method

protectedvirtual 
Reverse presolve transformations to recover the solution to the original problem.
Handles the core activity of applying postsolve transformations.
Postsolving is pretty generic; just apply the transformations in reverse order. You will probably only be interested in overriding this method if you want to add code to test for consistency while debugging new presolve techniques.

protected 
Destroys queued postsolve actions.
E.g., when presolve() determines the problem is infeasible, so that it will not be necessary to actually solve the presolved problem and convert the result back to the original problem.

private 
Original model (solver interface loaded with the original problem).
Must not be destroyed until after postsolve().
Definition at line 191 of file OsiPresolve.hpp.

private 
Presolved model (solver interface loaded with the presolved problem)
Must be destroyed by the client (using delete) after postsolve().
Definition at line 197 of file OsiPresolve.hpp.

private 
"Magic" number.
If this is nonzero then any elements with this value may change and so presolve is very limited in what can be done to the row and column. This is for nonlinear problems. One could also allow for cases where sign of coefficient is known.
Definition at line 204 of file OsiPresolve.hpp.

private 
Original column numbers.
Definition at line 207 of file OsiPresolve.hpp.

private 
Original row numbers.
Definition at line 210 of file OsiPresolve.hpp.

private 
The list of transformations applied.
Definition at line 213 of file OsiPresolve.hpp.

private 
Number of columns in original model.
The problem will expand back to its former size as postsolve transformations are applied. It is efficient to allocate data structures for the final size of the problem rather than expand them as needed.
Definition at line 221 of file OsiPresolve.hpp.

private 
Number of rows in original model.
Definition at line 224 of file OsiPresolve.hpp.

private 
Number of nonzero matrix coefficients in the original model.
Definition at line 227 of file OsiPresolve.hpp.

private 
Whether we want to skip dual part of presolve etc.
1 bit allows duplicate column processing on integer columns and dual stuff on integers 4 transfers costs to integer variables
Definition at line 234 of file OsiPresolve.hpp.

private 
Number of major passes.
Definition at line 236 of file OsiPresolve.hpp.