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CoinAbcHelperFunctions.hpp File Reference
#include "ClpConfig.h"
#include <cmath>
#include "CoinAbcCommon.hpp"
+ Include dependency graph for CoinAbcHelperFunctions.hpp:
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Go to the source code of this file.

Classes

struct  scatterStruct
 

Macros

#define abc_assert(condition)
 
#define CILK_FOR_GRAINSIZE   128
 
#define UNROLL_SCATTER   2
 Note (JJF) I have added some operations on arrays even though they may duplicate CoinDenseVector. More...
 
#define INLINE_SCATTER   1
 
#define coin_prefetch(mem)
 
#define coin_prefetch_const(mem)
 
#define NEW_CHUNK_SIZE   4
 
#define NEW_CHUNK_SIZE_INCREMENT   (NEW_CHUNK_SIZE + NEW_CHUNK_SIZE / 2);
 
#define NEW_CHUNK_SIZE_OFFSET   (NEW_CHUNK_SIZE / 2)
 
#define SCATTER_ATTRIBUTE
 
#define UNROLL_GATHER   0
 
#define INLINE_GATHER   1
 
#define UNROLL_MULTIPLY_INDEXED   0
 
#define INLINE_MULTIPLY_INDEXED   0
 

Typedefs

typedef void(* scatterUpdate )(int, CoinFactorizationDouble, const CoinFactorizationDouble *, double *) SCATTER_ATTRIBUTE
 

Functions

void ABC_INLINE CoinAbcScatterUpdate (int number, CoinFactorizationDouble pivotValue, const CoinFactorizationDouble *COIN_RESTRICT thisElement, const int *COIN_RESTRICT thisIndex, CoinFactorizationDouble *COIN_RESTRICT region)
 
void ABC_INLINE CoinAbcScatterUpdate (int number, CoinFactorizationDouble pivotValue, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region)
 
void CoinAbcScatterUpdate0 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate1 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate2 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate3 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate5 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate6 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate7 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate8 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4N (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NPlus1 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NPlus2 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NPlus3 (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate1Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate2Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate3Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate5Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate6Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate7Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate8Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NSubtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NPlus1Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NPlus2Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NPlus3Subtract (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate1Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate2Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate3Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate5Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate6Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate7Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate8Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NAdd (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NPlus1Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NPlus2Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
void CoinAbcScatterUpdate4NPlus3Add (int numberIn, CoinFactorizationDouble multiplier, const CoinFactorizationDouble *COIN_RESTRICT thisElement, CoinFactorizationDouble *COIN_RESTRICT region) SCATTER_ATTRIBUTE
 
CoinFactorizationDouble ABC_INLINE CoinAbcGatherUpdate (CoinSimplexInt number, const CoinFactorizationDouble *COIN_RESTRICT thisElement, const int *COIN_RESTRICT thisIndex, CoinFactorizationDouble *COIN_RESTRICT region)
 
void CoinAbcMultiplyIndexed (int number, const double *COIN_RESTRICT multiplier, const int *COIN_RESTRICT thisIndex, CoinFactorizationDouble *COIN_RESTRICT region)
 
void CoinAbcMultiplyIndexed (int number, const long double *COIN_RESTRICT multiplier, const int *COIN_RESTRICT thisIndex, long double *COIN_RESTRICT region)
 
double CoinAbcMaximumAbsElement (const double *region, int size)
 
void CoinAbcMinMaxAbsElement (const double *region, int size, double &minimum, double &maximum)
 
void CoinAbcMinMaxAbsNormalValues (const double *region, int size, double &minimum, double &maximum)
 
void CoinAbcScale (double *region, double multiplier, int size)
 
void CoinAbcScaleNormalValues (double *region, double multiplier, double killIfLessThanThis, int size)
 
double CoinAbcMaximumAbsElementAndScale (double *region, double multiplier, int size)
 maximum fabs(region[i]) and then region[i]*=multiplier More...
 
void CoinAbcSetElements (double *region, int size, double value)
 
void CoinAbcMultiplyAdd (const double *region1, int size, double multiplier1, double *regionChanged, double multiplier2)
 
double CoinAbcInnerProduct (const double *region1, int size, const double *region2)
 
void CoinAbcGetNorms (const double *region, int size, double &norm1, double &norm2)
 
void CoinAbcScatterTo (const double *regionFrom, double *regionTo, const int *index, int number)
 regionTo[index[i]]=regionFrom[i] More...
 
void CoinAbcGatherFrom (const double *regionFrom, double *regionTo, const int *index, int number)
 regionTo[i]=regionFrom[index[i]] More...
 
void CoinAbcScatterZeroTo (double *regionTo, const int *index, int number)
 regionTo[index[i]]=0.0 More...
 
void CoinAbcScatterToList (const double *regionFrom, double *regionTo, const int *indexList, const int *indexScatter, int number)
 regionTo[indexScatter[indexList[i]]]=regionFrom[indexList[i]] More...
 
void CoinAbcInverseSqrts (double *array, int n)
 array[i]=1.0/sqrt(array[i]) More...
 
void CoinAbcReciprocal (double *array, int n, const double *input)
 
void CoinAbcMemcpyLong (double *array, const double *arrayFrom, int size)
 
void CoinAbcMemcpyLong (int *array, const int *arrayFrom, int size)
 
void CoinAbcMemcpyLong (unsigned char *array, const unsigned char *arrayFrom, int size)
 
void CoinAbcMemset0Long (double *array, int size)
 
void CoinAbcMemset0Long (int *array, int size)
 
void CoinAbcMemset0Long (unsigned char *array, int size)
 
void CoinAbcMemmove (double *array, const double *arrayFrom, int size)
 
void CoinAbcMemmove (int *array, const int *arrayFrom, int size)
 
void CoinAbcMemmove (unsigned char *array, const unsigned char *arrayFrom, int size)
 
void CoinAbcMemmoveAndZero (double *array, double *arrayFrom, int size)
 This moves down and zeroes out end. More...
 
int CoinAbcCompact (int numberSections, int alreadyDone, double *array, const int *starts, const int *lengths)
 This compacts several sections and zeroes out end (returns number) More...
 
int CoinAbcCompact (int numberSections, int alreadyDone, int *array, const int *starts, const int *lengths)
 This compacts several sections (returns number) More...
 

Macro Definition Documentation

#define abc_assert (   condition)
Value:
{ \
if (!condition) { \
printf("abc_assert in %s at line %d - %s is false\n", \
__FILE__, __LINE__, __STRING(condition)); \
abort(); \
} \
}
#define __STRING(x)
Definition: CoinError.hpp:173

Definition at line 21 of file CoinAbcHelperFunctions.hpp.

#define CILK_FOR_GRAINSIZE   128

Definition at line 31 of file CoinAbcHelperFunctions.hpp.

#define UNROLL_SCATTER   2

Note (JJF) I have added some operations on arrays even though they may duplicate CoinDenseVector.

Definition at line 48 of file CoinAbcHelperFunctions.hpp.

#define INLINE_SCATTER   1

Definition at line 49 of file CoinAbcHelperFunctions.hpp.

#define coin_prefetch (   mem)

Definition at line 538 of file CoinAbcHelperFunctions.hpp.

#define coin_prefetch_const (   mem)

Definition at line 539 of file CoinAbcHelperFunctions.hpp.

#define NEW_CHUNK_SIZE   4

Definition at line 541 of file CoinAbcHelperFunctions.hpp.

#define NEW_CHUNK_SIZE_INCREMENT   (NEW_CHUNK_SIZE + NEW_CHUNK_SIZE / 2);

Definition at line 542 of file CoinAbcHelperFunctions.hpp.

#define NEW_CHUNK_SIZE_OFFSET   (NEW_CHUNK_SIZE / 2)

Definition at line 543 of file CoinAbcHelperFunctions.hpp.

#define SCATTER_ATTRIBUTE

Definition at line 547 of file CoinAbcHelperFunctions.hpp.

#define UNROLL_GATHER   0

Definition at line 721 of file CoinAbcHelperFunctions.hpp.

#define INLINE_GATHER   1

Definition at line 722 of file CoinAbcHelperFunctions.hpp.

#define UNROLL_MULTIPLY_INDEXED   0

Definition at line 748 of file CoinAbcHelperFunctions.hpp.

#define INLINE_MULTIPLY_INDEXED   0

Definition at line 749 of file CoinAbcHelperFunctions.hpp.

Typedef Documentation

typedef void(* scatterUpdate)(int, CoinFactorizationDouble, const CoinFactorizationDouble *, double *) SCATTER_ATTRIBUTE

Definition at line 548 of file CoinAbcHelperFunctions.hpp.

Function Documentation

void ABC_INLINE CoinAbcScatterUpdate ( int  number,
CoinFactorizationDouble  pivotValue,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
const int *COIN_RESTRICT  thisIndex,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
inline

Definition at line 56 of file CoinAbcHelperFunctions.hpp.

void ABC_INLINE CoinAbcScatterUpdate ( int  number,
CoinFactorizationDouble  pivotValue,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
inline

Definition at line 272 of file CoinAbcHelperFunctions.hpp.

void CoinAbcScatterUpdate0 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate1 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate2 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate3 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate5 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate6 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate7 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate8 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4N ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NPlus1 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NPlus2 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NPlus3 ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate1Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate2Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate3Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate5Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate6Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate7Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate8Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NSubtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NPlus1Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NPlus2Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NPlus3Subtract ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate1Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate2Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate3Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate5Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate6Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate7Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate8Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NAdd ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NPlus1Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NPlus2Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcScatterUpdate4NPlus3Add ( int  numberIn,
CoinFactorizationDouble  multiplier,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
CoinFactorizationDouble ABC_INLINE CoinAbcGatherUpdate ( CoinSimplexInt  number,
const CoinFactorizationDouble *COIN_RESTRICT  thisElement,
const int *COIN_RESTRICT  thisIndex,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
inline

Definition at line 729 of file CoinAbcHelperFunctions.hpp.

void CoinAbcMultiplyIndexed ( int  number,
const double *COIN_RESTRICT  multiplier,
const int *COIN_RESTRICT  thisIndex,
CoinFactorizationDouble *COIN_RESTRICT  region 
)
void CoinAbcMultiplyIndexed ( int  number,
const long double *COIN_RESTRICT  multiplier,
const int *COIN_RESTRICT  thisIndex,
long double *COIN_RESTRICT  region 
)
double CoinAbcMaximumAbsElement ( const double *  region,
int  size 
)
void CoinAbcMinMaxAbsElement ( const double *  region,
int  size,
double &  minimum,
double &  maximum 
)
void CoinAbcMinMaxAbsNormalValues ( const double *  region,
int  size,
double &  minimum,
double &  maximum 
)
void CoinAbcScale ( double *  region,
double  multiplier,
int  size 
)
void CoinAbcScaleNormalValues ( double *  region,
double  multiplier,
double  killIfLessThanThis,
int  size 
)
double CoinAbcMaximumAbsElementAndScale ( double *  region,
double  multiplier,
int  size 
)

maximum fabs(region[i]) and then region[i]*=multiplier

void CoinAbcSetElements ( double *  region,
int  size,
double  value 
)
void CoinAbcMultiplyAdd ( const double *  region1,
int  size,
double  multiplier1,
double *  regionChanged,
double  multiplier2 
)
double CoinAbcInnerProduct ( const double *  region1,
int  size,
const double *  region2 
)
void CoinAbcGetNorms ( const double *  region,
int  size,
double &  norm1,
double &  norm2 
)
void CoinAbcScatterTo ( const double *  regionFrom,
double *  regionTo,
const int *  index,
int  number 
)

regionTo[index[i]]=regionFrom[i]

void CoinAbcGatherFrom ( const double *  regionFrom,
double *  regionTo,
const int *  index,
int  number 
)

regionTo[i]=regionFrom[index[i]]

void CoinAbcScatterZeroTo ( double *  regionTo,
const int *  index,
int  number 
)

regionTo[index[i]]=0.0

void CoinAbcScatterToList ( const double *  regionFrom,
double *  regionTo,
const int *  indexList,
const int *  indexScatter,
int  number 
)

regionTo[indexScatter[indexList[i]]]=regionFrom[indexList[i]]

void CoinAbcInverseSqrts ( double *  array,
int  n 
)

array[i]=1.0/sqrt(array[i])

void CoinAbcReciprocal ( double *  array,
int  n,
const double *  input 
)
void CoinAbcMemcpyLong ( double *  array,
const double *  arrayFrom,
int  size 
)
void CoinAbcMemcpyLong ( int *  array,
const int *  arrayFrom,
int  size 
)
void CoinAbcMemcpyLong ( unsigned char *  array,
const unsigned char *  arrayFrom,
int  size 
)
void CoinAbcMemset0Long ( double *  array,
int  size 
)
void CoinAbcMemset0Long ( int *  array,
int  size 
)
void CoinAbcMemset0Long ( unsigned char *  array,
int  size 
)
void CoinAbcMemmove ( double *  array,
const double *  arrayFrom,
int  size 
)
void CoinAbcMemmove ( int *  array,
const int *  arrayFrom,
int  size 
)
void CoinAbcMemmove ( unsigned char *  array,
const unsigned char *  arrayFrom,
int  size 
)
void CoinAbcMemmoveAndZero ( double *  array,
double *  arrayFrom,
int  size 
)

This moves down and zeroes out end.

int CoinAbcCompact ( int  numberSections,
int  alreadyDone,
double *  array,
const int *  starts,
const int *  lengths 
)

This compacts several sections and zeroes out end (returns number)

int CoinAbcCompact ( int  numberSections,
int  alreadyDone,
int *  array,
const int *  starts,
const int *  lengths 
)

This compacts several sections (returns number)