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| | CbcFollowOn () |
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| | CbcFollowOn (CbcModel *model) |
| | Useful constructor. More...
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| | CbcFollowOn (const CbcFollowOn &) |
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| virtual CbcObject * | clone () const |
| | Clone. More...
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| CbcFollowOn & | operator= (const CbcFollowOn &rhs) |
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| | ~CbcFollowOn () |
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| virtual double | infeasibility (const OsiBranchingInformation *info, int &preferredWay) const |
| | Infeasibility - large is 0.5. More...
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| virtual void | feasibleRegion () |
| | This looks at solution and sets bounds to contain solution. More...
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| virtual CbcBranchingObject * | createCbcBranch (OsiSolverInterface *solver, const OsiBranchingInformation *info, int way) |
| | Creates a branching object. More...
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| virtual int | gutsOfFollowOn (int &otherRow, int &preferredWay) const |
| | As some computation is needed in more than one place - returns row. More...
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| | CbcObject () |
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| | CbcObject (CbcModel *model) |
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| | CbcObject (const CbcObject &) |
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| CbcObject & | operator= (const CbcObject &rhs) |
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| virtual | ~CbcObject () |
| | Destructor. More...
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| virtual double | infeasibility (int &) const |
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| virtual double | feasibleRegion (OsiSolverInterface *solver, const OsiBranchingInformation *info) const |
| | Dummy one for compatibility. More...
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| virtual double | feasibleRegion (OsiSolverInterface *solver) const |
| | For the variable(s) referenced by the object, look at the current solution and set bounds to match the solution. More...
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| virtual OsiBranchingObject * | createBranch (OsiSolverInterface *, const OsiBranchingInformation *, int) const |
| | Create a branching object and indicate which way to branch first. More...
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| virtual OsiBranchingObject * | createOsiBranch (OsiSolverInterface *solver, const OsiBranchingInformation *info, int way) const |
| | Create an Osibranching object and indicate which way to branch first. More...
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| virtual OsiSolverBranch * | solverBranch () const |
| | Create an OsiSolverBranch object. More...
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| virtual CbcBranchingObject * | preferredNewFeasible () const |
| | Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in a good direction. More...
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| virtual CbcBranchingObject * | notPreferredNewFeasible () const |
| | Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in a bad direction. More...
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| virtual void | resetBounds (const OsiSolverInterface *) |
| | Reset variable bounds to their original values. More...
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| virtual void | floorCeiling (double &floorValue, double &ceilingValue, double value, double tolerance) const |
| | Returns floor and ceiling i.e. More...
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| virtual CbcObjectUpdateData | createUpdateInformation (const OsiSolverInterface *solver, const CbcNode *node, const CbcBranchingObject *branchingObject) |
| | Pass in information on branch just done and create CbcObjectUpdateData instance. More...
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| virtual void | updateInformation (const CbcObjectUpdateData &) |
| | Update object by CbcObjectUpdateData. More...
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| int | id () const |
| | Identifier (normally column number in matrix) More...
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| void | setId (int value) |
| | Set identifier (normally column number in matrix) but 1000000000 to 1100000000 means optional branching object i.e. More...
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| bool | optionalObject () const |
| | Return true if optional branching object i.e. More...
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| int | position () const |
| | Get position in object_ list. More...
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| void | setPosition (int position) |
| | Set position in object_ list. More...
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| void | setModel (CbcModel *model) |
| | update model More...
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| CbcModel * | model () const |
| | Return model. More...
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| int | preferredWay () const |
| | If -1 down always chosen first, +1 up always, 0 normal. More...
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| void | setPreferredWay (int value) |
| | Set -1 down always chosen first, +1 up always, 0 normal. More...
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| virtual void | redoSequenceEtc (CbcModel *, int, const int *) |
| | Redoes data when sequence numbers change. More...
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| virtual void | initializeForBranching (CbcModel *) |
| | Initialize for branching. More...
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| | OsiObject () |
| | Default Constructor. More...
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| | OsiObject (const OsiObject &) |
| | Copy constructor. More...
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| OsiObject & | operator= (const OsiObject &rhs) |
| | Assignment operator. More...
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| virtual | ~OsiObject () |
| | Destructor. More...
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| double | infeasibility (const OsiSolverInterface *solver, int &whichWay) const |
| | Infeasibility of the object. More...
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| virtual double | checkInfeasibility (const OsiBranchingInformation *info) const |
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| virtual bool | canDoHeuristics () const |
| | Return true if object can take part in normal heuristics. More...
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| virtual bool | canMoveToNearest () const |
| | Return true if object can take part in move to nearest heuristic. More...
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| virtual int | columnNumber () const |
| | Column number if single column object -1 otherwise, Used by heuristics. More...
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| int | priority () const |
| | Return Priority - note 1 is highest priority. More...
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| void | setPriority (int priority) |
| | Set priority. More...
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| virtual bool | boundBranch () const |
| | Return true if branch should only bound variables. More...
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| virtual bool | canHandleShadowPrices () const |
| | Return true if knows how to deal with Pseudo Shadow Prices. More...
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| int | numberWays () const |
| | Return maximum number of ways branch may have. More...
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| void | setNumberWays (int numberWays) |
| | Set maximum number of ways branch may have. More...
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| void | setWhichWay (int way) |
| | Return preferred way to branch. More...
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| int | whichWay () const |
| | Return current preferred way to branch. More...
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| double | infeasibility () const |
| | Return infeasibility. More...
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| virtual double | upEstimate () const |
| | Return "up" estimate (default 1.0e-5) More...
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| virtual double | downEstimate () const |
| | Return "down" estimate (default 1.0e-5) More...
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| virtual void | resetSequenceEtc (int, const int *) |
| | Change column numbers after preprocessing. More...
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| virtual void | updateBefore (const OsiObject *) |
| | Updates stuff like pseudocosts before threads. More...
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| virtual void | updateAfter (const OsiObject *, const OsiObject *) |
| | Updates stuff like pseudocosts after threads finished. More...
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Define a follow on class.
The idea of this is that in air-crew scheduling problems crew may fly in on flight A and out on flight B or on some other flight. A useful branch is one which on one side fixes all which go out on flight B to 0, while the other branch fixes all those that do NOT go out on flight B to 0.
This branching rule should be in addition to normal rules and have a high priority.
Definition at line 25 of file CbcFollowOn.hpp.