Cbc  2.10.5
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CbcBranchCut Class Reference

Define a cut branching class. More...

#include <CbcBranchCut.hpp>

+ Inheritance diagram for CbcBranchCut:
+ Collaboration diagram for CbcBranchCut:

Public Member Functions

 CbcBranchCut ()
 
 CbcBranchCut (CbcModel *model)
 In to maintain normal methods. More...
 
 CbcBranchCut (const CbcBranchCut &)
 
virtual CbcObjectclone () const
 Clone. More...
 
CbcBranchCutoperator= (const CbcBranchCut &rhs)
 
 ~CbcBranchCut ()
 
virtual double infeasibility (const OsiBranchingInformation *info, int &preferredWay) const
 Infeasibility. More...
 
virtual void feasibleRegion ()
 Set bounds to contain the current solution. More...
 
virtual bool boundBranch () const
 Return true if branch created by object should fix variables. More...
 
virtual CbcBranchingObjectcreateCbcBranch (OsiSolverInterface *solver, const OsiBranchingInformation *info, int way)
 Creates a branching object. More...
 
virtual CbcBranchingObjectpreferredNewFeasible () const
 Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in the good direction. More...
 
virtual CbcBranchingObjectnotPreferredNewFeasible () const
 Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in a bad direction. More...
 
virtual void resetBounds ()
 Reset original upper and lower bound values from the solver. More...
 
- Public Member Functions inherited from CbcObject
 CbcObject ()
 
 CbcObject (CbcModel *model)
 
 CbcObject (const CbcObject &)
 
CbcObjectoperator= (const CbcObject &rhs)
 
virtual ~CbcObject ()
 Destructor. More...
 
virtual double infeasibility (int &) const
 
virtual double feasibleRegion (OsiSolverInterface *solver, const OsiBranchingInformation *info) const
 Dummy one for compatibility. More...
 
virtual double feasibleRegion (OsiSolverInterface *solver) const
 For the variable(s) referenced by the object, look at the current solution and set bounds to match the solution. More...
 
virtual OsiBranchingObjectcreateBranch (OsiSolverInterface *, const OsiBranchingInformation *, int) const
 Create a branching object and indicate which way to branch first. More...
 
virtual OsiBranchingObjectcreateOsiBranch (OsiSolverInterface *solver, const OsiBranchingInformation *info, int way) const
 Create an Osibranching object and indicate which way to branch first. More...
 
virtual OsiSolverBranchsolverBranch () const
 Create an OsiSolverBranch object. More...
 
virtual void resetBounds (const OsiSolverInterface *)
 Reset variable bounds to their original values. More...
 
virtual void floorCeiling (double &floorValue, double &ceilingValue, double value, double tolerance) const
 Returns floor and ceiling i.e. More...
 
virtual CbcObjectUpdateData createUpdateInformation (const OsiSolverInterface *solver, const CbcNode *node, const CbcBranchingObject *branchingObject)
 Pass in information on branch just done and create CbcObjectUpdateData instance. More...
 
virtual void updateInformation (const CbcObjectUpdateData &)
 Update object by CbcObjectUpdateData. More...
 
int id () const
 Identifier (normally column number in matrix) More...
 
void setId (int value)
 Set identifier (normally column number in matrix) but 1000000000 to 1100000000 means optional branching object i.e. More...
 
bool optionalObject () const
 Return true if optional branching object i.e. More...
 
int position () const
 Get position in object_ list. More...
 
void setPosition (int position)
 Set position in object_ list. More...
 
void setModel (CbcModel *model)
 update model More...
 
CbcModelmodel () const
 Return model. More...
 
int preferredWay () const
 If -1 down always chosen first, +1 up always, 0 normal. More...
 
void setPreferredWay (int value)
 Set -1 down always chosen first, +1 up always, 0 normal. More...
 
virtual void redoSequenceEtc (CbcModel *, int, const int *)
 Redoes data when sequence numbers change. More...
 
virtual void initializeForBranching (CbcModel *)
 Initialize for branching. More...
 
- Public Member Functions inherited from OsiObject
 OsiObject ()
 Default Constructor. More...
 
 OsiObject (const OsiObject &)
 Copy constructor. More...
 
OsiObjectoperator= (const OsiObject &rhs)
 Assignment operator. More...
 
virtual ~OsiObject ()
 Destructor. More...
 
double infeasibility (const OsiSolverInterface *solver, int &whichWay) const
 Infeasibility of the object. More...
 
virtual double checkInfeasibility (const OsiBranchingInformation *info) const
 
virtual bool canDoHeuristics () const
 Return true if object can take part in normal heuristics. More...
 
virtual bool canMoveToNearest () const
 Return true if object can take part in move to nearest heuristic. More...
 
virtual int columnNumber () const
 Column number if single column object -1 otherwise, Used by heuristics. More...
 
int priority () const
 Return Priority - note 1 is highest priority. More...
 
void setPriority (int priority)
 Set priority. More...
 
virtual bool canHandleShadowPrices () const
 Return true if knows how to deal with Pseudo Shadow Prices. More...
 
int numberWays () const
 Return maximum number of ways branch may have. More...
 
void setNumberWays (int numberWays)
 Set maximum number of ways branch may have. More...
 
void setWhichWay (int way)
 Return preferred way to branch. More...
 
int whichWay () const
 Return current preferred way to branch. More...
 
double infeasibility () const
 Return infeasibility. More...
 
virtual double upEstimate () const
 Return "up" estimate (default 1.0e-5) More...
 
virtual double downEstimate () const
 Return "down" estimate (default 1.0e-5) More...
 
virtual void resetSequenceEtc (int, const int *)
 Change column numbers after preprocessing. More...
 
virtual void updateBefore (const OsiObject *)
 Updates stuff like pseudocosts before threads. More...
 
virtual void updateAfter (const OsiObject *, const OsiObject *)
 Updates stuff like pseudocosts after threads finished. More...
 

Additional Inherited Members

- Protected Attributes inherited from CbcObject
CbcModelmodel_
 data More...
 
int id_
 Identifier (normally column number in matrix) More...
 
int position_
 Position in object list. More...
 
int preferredWay_
 If -1 down always chosen first, +1 up always, 0 normal. More...
 
- Protected Attributes inherited from OsiObject
double infeasibility_
 data More...
 
short whichWay_
 Computed preferred way to branch. More...
 
short numberWays_
 Maximum number of ways on branch. More...
 
int priority_
 Priority. More...
 

Detailed Description

Define a cut branching class.

At present empty - all stuff in descendants

Definition at line 17 of file CbcBranchCut.hpp.

Constructor & Destructor Documentation

CbcBranchCut::CbcBranchCut ( )
CbcBranchCut::CbcBranchCut ( CbcModel model)

In to maintain normal methods.

CbcBranchCut::CbcBranchCut ( const CbcBranchCut )
CbcBranchCut::~CbcBranchCut ( )

Member Function Documentation

virtual CbcObject* CbcBranchCut::clone ( ) const
virtual

Clone.

Implements CbcObject.

Reimplemented in CbcBranchToFixLots, and CbcBranchAllDifferent.

CbcBranchCut& CbcBranchCut::operator= ( const CbcBranchCut rhs)
virtual double CbcBranchCut::infeasibility ( const OsiBranchingInformation info,
int &  preferredWay 
) const
virtual

Infeasibility.

Reimplemented from CbcObject.

Reimplemented in CbcBranchToFixLots, and CbcBranchAllDifferent.

virtual void CbcBranchCut::feasibleRegion ( )
virtual

Set bounds to contain the current solution.

More precisely, for the variable associated with this object, take the value given in the current solution, force it within the current bounds if required, then set the bounds to fix the variable at the integer nearest the solution value.

At present this will do nothing

Implements CbcObject.

virtual bool CbcBranchCut::boundBranch ( ) const
virtual

Return true if branch created by object should fix variables.

Reimplemented from OsiObject.

virtual CbcBranchingObject* CbcBranchCut::createCbcBranch ( OsiSolverInterface solver,
const OsiBranchingInformation info,
int  way 
)
virtual

Creates a branching object.

Reimplemented from CbcObject.

Reimplemented in CbcBranchToFixLots, and CbcBranchAllDifferent.

virtual CbcBranchingObject* CbcBranchCut::preferredNewFeasible ( ) const
virtual

Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in the good direction.

The preferred branching object will force the variable to be +/-1 from its current value, depending on the reduced cost and objective sense. If movement in the direction which improves the objective is impossible due to bounds on the variable, the branching object will move in the other direction. If no movement is possible, the method returns NULL.

Only the bounds on this variable are considered when determining if the new point is feasible.

At present this does nothing

Reimplemented from CbcObject.

virtual CbcBranchingObject* CbcBranchCut::notPreferredNewFeasible ( ) const
virtual

Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in a bad direction.

As for preferredNewFeasible(), but the preferred branching object will force movement in a direction that degrades the objective.

At present this does nothing

Reimplemented from CbcObject.

virtual void CbcBranchCut::resetBounds ( )
virtual

Reset original upper and lower bound values from the solver.

Handy for updating bounds held in this object after bounds held in the solver have been tightened.


The documentation for this class was generated from the following file: