This class chooses a variable to branch on. More...
#include <OsiChooseVariable.hpp>
Public Member Functions | |
OsiChooseStrong () | |
Default Constructor. More... | |
OsiChooseStrong (const OsiSolverInterface *solver) | |
Constructor from solver (so we can set up arrays etc) More... | |
OsiChooseStrong (const OsiChooseStrong &) | |
Copy constructor. More... | |
OsiChooseStrong & | operator= (const OsiChooseStrong &rhs) |
Assignment operator. More... | |
virtual OsiChooseVariable * | clone () const |
Clone. More... | |
virtual | ~OsiChooseStrong () |
Destructor. More... | |
virtual int | setupList (OsiBranchingInformation *info, bool initialize) |
Sets up strong list and clears all if initialize is true. More... | |
virtual int | chooseVariable (OsiSolverInterface *solver, OsiBranchingInformation *info, bool fixVariables) |
Choose a variable Returns - -1 Node is infeasible 0 Normal termination - we have a candidate 1 All looks satisfied - no candidate 2 We can change the bound on a variable - but we also have a strong branching candidate 3 We can change the bound on a variable - but we have a non-strong branching candidate 4 We can change the bound on a variable - no other candidates We can pick up branch from bestObjectIndex() and bestWhichWay() We can pick up a forced branch (can change bound) from firstForcedObjectIndex() and firstForcedWhichWay() If we have a solution then we can pick up from goodObjectiveValue() and goodSolution() If fixVariables is true then 2,3,4 are all really same as problem changed. More... | |
int | shadowPriceMode () const |
Pseudo Shadow Price mode 0 - off 1 - use if no strong info 2 - use if strong not trusted 3 - use even if trusted. More... | |
void | setShadowPriceMode (int value) |
Set Shadow price mode. More... | |
const OsiPseudoCosts & | pseudoCosts () const |
Accessor method to pseudo cost object. More... | |
OsiPseudoCosts & | pseudoCosts () |
Accessor method to pseudo cost object. More... | |
int | numberBeforeTrusted () const |
A feww pass-through methods to access members of pseudoCosts_ as if they were members of OsiChooseStrong object. More... | |
void | setNumberBeforeTrusted (int value) |
int | numberObjects () const |
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OsiChooseVariable () | |
Default Constructor. More... | |
OsiChooseVariable (const OsiSolverInterface *solver) | |
Constructor from solver (so we can set up arrays etc) More... | |
OsiChooseVariable (const OsiChooseVariable &) | |
Copy constructor. More... | |
OsiChooseVariable & | operator= (const OsiChooseVariable &rhs) |
Assignment operator. More... | |
virtual | ~OsiChooseVariable () |
Destructor. More... | |
virtual bool | feasibleSolution (const OsiBranchingInformation *info, const double *solution, int numberObjects, const OsiObject **objects) |
Returns true if solution looks feasible against given objects. More... | |
void | saveSolution (const OsiSolverInterface *solver) |
Saves a good solution. More... | |
void | clearGoodSolution () |
Clears out good solution after use. More... | |
virtual void | updateInformation (const OsiBranchingInformation *info, int branch, OsiHotInfo *hotInfo) |
Given a candidate fill in useful information e.g. estimates. More... | |
virtual void | updateInformation (int whichObject, int branch, double changeInObjective, double changeInValue, int status) |
Given a branch fill in useful information e.g. estimates. More... | |
double | goodObjectiveValue () const |
Objective value for feasible solution. More... | |
double | upChange () const |
Estimate of up change or change on chosen if n-way. More... | |
double | downChange () const |
Estimate of down change or max change on other possibilities if n-way. More... | |
const double * | goodSolution () const |
Good solution - deleted by finalize. More... | |
int | bestObjectIndex () const |
Index of chosen object. More... | |
void | setBestObjectIndex (int value) |
Set index of chosen object. More... | |
int | bestWhichWay () const |
Preferred way of chosen object. More... | |
void | setBestWhichWay (int value) |
Set preferred way of chosen object. More... | |
int | firstForcedObjectIndex () const |
Index of forced object. More... | |
void | setFirstForcedObjectIndex (int value) |
Set index of forced object. More... | |
int | firstForcedWhichWay () const |
Preferred way of forced object. More... | |
void | setFirstForcedWhichWay (int value) |
Set preferred way of forced object. More... | |
int | numberUnsatisfied () const |
Get the number of objects unsatisfied at this node - accurate on first pass. More... | |
int | numberStrong () const |
Number of objects to choose for strong branching. More... | |
void | setNumberStrong (int value) |
Set number of objects to choose for strong branching. More... | |
int | numberOnList () const |
Number left on strong list. More... | |
int | numberStrongDone () const |
Number of strong branches actually done. More... | |
int | numberStrongIterations () const |
Number of strong iterations actually done. More... | |
int | numberStrongFixed () const |
Number of strong branches which changed bounds. More... | |
const int * | candidates () const |
List of candidates. More... | |
bool | trustStrongForBound () const |
Trust results from strong branching for changing bounds. More... | |
void | setTrustStrongForBound (bool yesNo) |
Set trust results from strong branching for changing bounds. More... | |
bool | trustStrongForSolution () const |
Trust results from strong branching for valid solution. More... | |
void | setTrustStrongForSolution (bool yesNo) |
Set trust results from strong branching for valid solution. More... | |
void | setSolver (const OsiSolverInterface *solver) |
Set solver and redo arrays. More... | |
int | status () const |
Return status - -1 Node is infeasible 0 Normal termination - we have a candidate 1 All looks satisfied - no candidate 2 We can change the bound on a variable - but we also have a strong branching candidate 3 We can change the bound on a variable - but we have a non-strong branching candidate 4 We can change the bound on a variable - no other candidates We can pick up branch from bestObjectIndex() and bestWhichWay() We can pick up a forced branch (can change bound) from firstForcedObjectIndex() and firstForcedWhichWay() If we have a solution then we can pick up from goodObjectiveValue() and goodSolution() More... | |
void | setStatus (int value) |
Protected Member Functions | |
int | doStrongBranching (OsiSolverInterface *solver, OsiBranchingInformation *info, int numberToDo, int returnCriterion) |
This is a utility function which does strong branching on a list of objects and stores the results in OsiHotInfo.objects. More... | |
void | resetResults (int num) |
Clear out the results array. More... | |
Protected Attributes | |
int | shadowPriceMode_ |
Pseudo Shadow Price mode 0 - off 1 - use and multiply by strong info 2 - use. More... | |
OsiPseudoCosts | pseudoCosts_ |
The pseudo costs for the chooser. More... | |
OsiHotInfo * | results_ |
The results of the strong branching done on the candidates where the pseudocosts were not sufficient. More... | |
int | numResults_ |
The number of OsiHotInfo objetcs that contain information. More... | |
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double | goodObjectiveValue_ |
Objective value for feasible solution. More... | |
double | upChange_ |
Estimate of up change or change on chosen if n-way. More... | |
double | downChange_ |
Estimate of down change or max change on other possibilities if n-way. More... | |
double * | goodSolution_ |
Good solution - deleted by finalize. More... | |
int * | list_ |
List of candidates. More... | |
double * | useful_ |
Useful array (for sorting etc) More... | |
const OsiSolverInterface * | solver_ |
Pointer to solver. More... | |
int | status_ |
int | bestObjectIndex_ |
Index of chosen object. More... | |
int | bestWhichWay_ |
Preferred way of chosen object. More... | |
int | firstForcedObjectIndex_ |
Index of forced object. More... | |
int | firstForcedWhichWay_ |
Preferred way of forced object. More... | |
int | numberUnsatisfied_ |
The number of objects unsatisfied at this node. More... | |
int | numberStrong_ |
Number of objects to choose for strong branching. More... | |
int | numberOnList_ |
Number left on strong list. More... | |
int | numberStrongDone_ |
Number of strong branches actually done. More... | |
int | numberStrongIterations_ |
Number of strong iterations actually done. More... | |
int | numberStrongFixed_ |
Number of bound changes due to strong branching. More... | |
bool | trustStrongForBound_ |
List of unsatisfied objects - first numberOnList_ for strong branching Trust results from strong branching for changing bounds. More... | |
bool | trustStrongForSolution_ |
Trust results from strong branching for valid solution. More... | |
This class chooses a variable to branch on.
This chooses the variable and direction with reliability strong branching.
The flow is : a) initialize the process. This decides on strong branching list and stores indices of all infeasible objects b) do strong branching on list. If list is empty then just choose one candidate and return without strong branching. If not empty then go through list and return best. However we may find that the node is infeasible or that we can fix a variable. If so we return and it is up to user to call again (after fixing a variable).
Definition at line 318 of file OsiChooseVariable.hpp.
OsiChooseStrong::OsiChooseStrong | ( | ) |
Default Constructor.
OsiChooseStrong::OsiChooseStrong | ( | const OsiSolverInterface * | solver | ) |
Constructor from solver (so we can set up arrays etc)
OsiChooseStrong::OsiChooseStrong | ( | const OsiChooseStrong & | ) |
Copy constructor.
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Destructor.
OsiChooseStrong& OsiChooseStrong::operator= | ( | const OsiChooseStrong & | rhs | ) |
Assignment operator.
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Clone.
Reimplemented from OsiChooseVariable.
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Sets up strong list and clears all if initialize is true.
Returns number of infeasibilities. If returns -1 then has worked out node is infeasible!
Reimplemented from OsiChooseVariable.
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Choose a variable Returns - -1 Node is infeasible 0 Normal termination - we have a candidate 1 All looks satisfied - no candidate 2 We can change the bound on a variable - but we also have a strong branching candidate 3 We can change the bound on a variable - but we have a non-strong branching candidate 4 We can change the bound on a variable - no other candidates We can pick up branch from bestObjectIndex() and bestWhichWay() We can pick up a forced branch (can change bound) from firstForcedObjectIndex() and firstForcedWhichWay() If we have a solution then we can pick up from goodObjectiveValue() and goodSolution() If fixVariables is true then 2,3,4 are all really same as problem changed.
Reimplemented from OsiChooseVariable.
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Pseudo Shadow Price mode 0 - off 1 - use if no strong info 2 - use if strong not trusted 3 - use even if trusted.
Definition at line 366 of file OsiChooseVariable.hpp.
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Set Shadow price mode.
Definition at line 369 of file OsiChooseVariable.hpp.
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Accessor method to pseudo cost object.
Definition at line 373 of file OsiChooseVariable.hpp.
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Accessor method to pseudo cost object.
Definition at line 377 of file OsiChooseVariable.hpp.
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A feww pass-through methods to access members of pseudoCosts_ as if they were members of OsiChooseStrong object.
Definition at line 382 of file OsiChooseVariable.hpp.
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Definition at line 384 of file OsiChooseVariable.hpp.
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Definition at line 386 of file OsiChooseVariable.hpp.
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This is a utility function which does strong branching on a list of objects and stores the results in OsiHotInfo.objects.
On entry the object sequence is stored in the OsiHotInfo object and maybe more. It returns - -1 - one branch was infeasible both ways 0 - all inspected - nothing can be fixed 1 - all inspected - some can be fixed (returnCriterion==0) 2 - may be returning early - one can be fixed (last one done) (returnCriterion==1) 3 - returning because max time
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Clear out the results array.
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Pseudo Shadow Price mode 0 - off 1 - use and multiply by strong info 2 - use.
Definition at line 416 of file OsiChooseVariable.hpp.
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The pseudo costs for the chooser.
Definition at line 419 of file OsiChooseVariable.hpp.
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The results of the strong branching done on the candidates where the pseudocosts were not sufficient.
Definition at line 423 of file OsiChooseVariable.hpp.
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The number of OsiHotInfo objetcs that contain information.
Definition at line 425 of file OsiChooseVariable.hpp.