// Copyright (C) 2004, 2006 International Business Machines and others. // All Rights Reserved. // This code is published under the Common Public License. // // $Id: IpReferenced.hpp 1019 2007-06-24 03:52:34Z andreasw $ // // Authors: Carl Laird, Andreas Waechter IBM 2004-08-13 #ifndef __IPREFERENCED_HPP__ #define __IPREFERENCED_HPP__ #include "IpTypes.hpp" #include "IpDebug.hpp" #include namespace Ipopt { /** Psydo-class, from which everything has to inherit that wants to * use be registered as a Referencer for a ReferencedObject. */ class Referencer {} ; /** ReferencedObject class. * This is part of the implementation of an intrusive smart pointer * design. This class stores the reference count of all the smart * pointers that currently reference it. See the documentation for * the SmartPtr class for more details. * * A SmartPtr behaves much like a raw pointer, but manages the lifetime * of an object, deleting the object automatically. This class implements * a reference-counting, intrusive smart pointer design, where all * objects pointed to must inherit off of ReferencedObject, which * stores the reference count. Although this is intrusive (native types * and externally authored classes require wrappers to be referenced * by smart pointers), it is a safer design. A more detailed discussion of * these issues follows after the usage information. * * Usage Example: * Note: to use the SmartPtr, all objects to which you point MUST * inherit off of ReferencedObject. * * \verbatim * * In MyClass.hpp... * * #include "IpReferenced.hpp" * namespace Ipopt { * * class MyClass : public ReferencedObject // must derive from ReferencedObject * { * ... * } * } // namespace Ipopt * * * In my_usage.cpp... * * #include "IpSmartPtr.hpp" * #include "MyClass.hpp" * * void func(AnyObject& obj) * { * SmartPtr ptr_to_myclass = new MyClass(...); * // ptr_to_myclass now points to a new MyClass, * // and the reference count is 1 * * ... * * obj.SetMyClass(ptr_to_myclass); * // Here, let's assume that AnyObject uses a * // SmartPtr internally here. * // Now, both ptr_to_myclass and the internal * // SmartPtr in obj point to the same MyClass object * // and its reference count is 2. * * ... * * // No need to delete ptr_to_myclass, this * // will be done automatically when the * // reference count drops to zero. * * } * * \endverbatim * * Other Notes: * The SmartPtr implements both dereference operators -> & *. * The SmartPtr does NOT implement a conversion operator to * the raw pointer. Use the GetRawPtr() method when this * is necessary. Make sure that the raw pointer is NOT * deleted. * The SmartPtr implements the comparison operators == & != * for a variety of types. Use these instead of * \verbatim * if (GetRawPtr(smrt_ptr) == ptr) // Don't use this * \endverbatim * SmartPtr's, as currently implemented, do NOT handle circular references. * For example: consider a higher level object using SmartPtrs to point to * A and B, but A and B also point to each other (i.e. A has a SmartPtr * to B and B has a SmartPtr to A). In this scenario, when the higher * level object is finished with A and B, their reference counts will * never drop to zero (since they reference each other) and they * will not be deleted. This can be detected by memory leak tools like * valgrind. If the circular reference is necessary, the problem can be * overcome by a number of techniques: * * 1) A and B can have a method that "releases" each other, that is * they set their internal SmartPtrs to NULL. * \verbatim * void AClass::ReleaseCircularReferences() * { * smart_ptr_to_B = NULL; * } * \endverbatim * Then, the higher level class can call these methods before * it is done using A & B. * * 2) Raw pointers can be used in A and B to reference each other. * Here, an implicit assumption is made that the lifetime is * controlled by the higher level object and that A and B will * both exist in a controlled manner. Although this seems * dangerous, in many situations, this type of referencing * is very controlled and this is reasonably safe. * * 3) This SmartPtr class could be redesigned with the Weak/Strong * design concept. Here, the SmartPtr is identified as being * Strong (controls lifetime of the object) or Weak (merely * referencing the object). The Strong SmartPtr increments * (and decrements) the reference count in ReferencedObject * but the Weak SmartPtr does not. In the example above, * the higher level object would have Strong SmartPtrs to * A and B, but A and B would have Weak SmartPtrs to each * other. Then, when the higher level object was done with * A and B, they would be deleted. The Weak SmartPtrs in A * and B would not decrement the reference count and would, * of course, not delete the object. This idea is very similar * to item (2), where it is implied that the sequence of events * is controlled such that A and B will not call anything using * their pointers following the higher level delete (i.e. in * their destructors!). This is somehow safer, however, because * code can be written (however expensive) to perform run-time * detection of this situation. For example, the ReferencedObject * could store pointers to all Weak SmartPtrs that are referencing * it and, in its destructor, tell these pointers that it is * dying. They could then set themselves to NULL, or set an * internal flag to detect usage past this point. * * Comments on Non-Intrusive Design: * In a non-intrusive design, the reference count is stored somewhere other * than the object being referenced. This means, unless the reference * counting pointer is the first referencer, it must get a pointer to the * referenced object from another smart pointer (so it has access to the * reference count location). In this non-intrusive design, if we are * pointing to an object with a smart pointer (or a number of smart * pointers), and we then give another smart pointer the address through * a RAW pointer, we will have two independent, AND INCORRECT, reference * counts. To avoid this pitfall, we use an intrusive reference counting * technique where the reference count is stored in the object being * referenced. */ class ReferencedObject { public: ReferencedObject() : reference_count_(0) {} virtual ~ReferencedObject() { DBG_ASSERT(reference_count_ == 0); } Index ReferenceCount() const; void AddRef(const Referencer* referencer) const; void ReleaseRef(const Referencer* referencer) const; private: mutable Index reference_count_; # ifdef REF_DEBUG mutable std::list referencers_; # endif }; /* inline methods */ inline Index ReferencedObject::ReferenceCount() const { // DBG_START_METH("ReferencedObject::ReferenceCount()", 0); // DBG_PRINT((1,"Returning reference_count_ = %d\n", reference_count_)); return reference_count_; } inline void ReferencedObject::AddRef(const Referencer* referencer) const { // DBG_START_METH("ReferencedObject::AddRef(const Referencer* referencer)", 0); reference_count_++; // DBG_PRINT((1, "New reference_count_ = %d\n", reference_count_)); # ifdef REF_DEBUG referencers_.push_back(referencer); # endif } inline void ReferencedObject::ReleaseRef(const Referencer* referencer) const { // DBG_START_METH("ReferencedObject::ReleaseRef(const Referencer* referencer)", // 0); reference_count_--; // DBG_PRINT((1, "New reference_count_ = %d\n", reference_count_)); # ifdef REF_DEBUG bool found = false; std::list::iterator iter; for (iter = referencers_.begin(); iter != referencers_.end(); iter++) { if ((*iter) == referencer) { found = true; break; } } // cannot call release on a reference that was never added... DBG_ASSERT(found); if (found) { referencers_.erase(iter); } # endif } } // namespace Ipopt #endif