// Copyright (C) 2004, International Business Machines // Corporation and others. All Rights Reserved. #ifndef CbcBranchCut_H #define CbcBranchCut_H #include "CbcBranchBase.hpp" #include "OsiRowCut.hpp" #include "CoinPackedMatrix.hpp" /** Define a cut branching class. At present empty - all stuff in descendants */ class CbcBranchCut : public CbcObject { public: // Default Constructor CbcBranchCut (); /** In to maintain normal methods */ CbcBranchCut (CbcModel * model); // Copy constructor CbcBranchCut ( const CbcBranchCut &); /// Clone virtual CbcObject * clone() const; // Assignment operator CbcBranchCut & operator=( const CbcBranchCut& rhs); // Destructor ~CbcBranchCut (); using CbcObject::infeasibility ; /// Infeasibility virtual double infeasibility(int & preferredWay) const; using CbcObject::feasibleRegion ; /** Set bounds to contain the current solution. More precisely, for the variable associated with this object, take the value given in the current solution, force it within the current bounds if required, then set the bounds to fix the variable at the integer nearest the solution value. At present this will do nothing */ virtual void feasibleRegion(); /** \brief Return true if branch created by object should fix variables */ virtual bool boundBranch() const ; using CbcObject::createBranch ; /// Creates a branching object virtual CbcBranchingObject * createBranch(int way) ; /** \brief Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in the good direction. The preferred branching object will force the variable to be +/-1 from its current value, depending on the reduced cost and objective sense. If movement in the direction which improves the objective is impossible due to bounds on the variable, the branching object will move in the other direction. If no movement is possible, the method returns NULL. Only the bounds on this variable are considered when determining if the new point is feasible. At present this does nothing */ virtual CbcBranchingObject * preferredNewFeasible() const; /** \brief Given a valid solution (with reduced costs, etc.), return a branching object which would give a new feasible point in a bad direction. As for preferredNewFeasible(), but the preferred branching object will force movement in a direction that degrades the objective. At present this does nothing */ virtual CbcBranchingObject * notPreferredNewFeasible() const ; using CbcObject::resetBounds ; /** Reset original upper and lower bound values from the solver. Handy for updating bounds held in this object after bounds held in the solver have been tightened. */ virtual void resetBounds(); protected: /// data }; /** Cut branching object This object can specify a two-way branch in terms of two cuts */ class CbcCutBranchingObject : public CbcBranchingObject { public: /// Default constructor CbcCutBranchingObject (); /** Create a cut branching object Cut down will applied on way=-1, up on way==1 Assumed down will be first so way_ set to -1 */ CbcCutBranchingObject (CbcModel * model, OsiRowCut & down, OsiRowCut &up, bool canFix); /// Copy constructor CbcCutBranchingObject ( const CbcCutBranchingObject &); /// Assignment operator CbcCutBranchingObject & operator= (const CbcCutBranchingObject& rhs); /// Clone virtual CbcBranchingObject * clone() const; /// Destructor virtual ~CbcCutBranchingObject (); using CbcBranchingObject::branch ; /** \brief Sets the bounds for variables or adds a cut depending on the current arm of the branch and advances the object state to the next arm. Returns change in guessed objective on next branch */ virtual double branch(); #if 0 // No need to override. Default works fine. /** Reset every information so that the branching object appears to point to the previous child. This method does not need to modify anything in any solver. */ virtual void previousBranch(); #endif using CbcBranchingObject::print ; /** \brief Print something about branch - only if log level high */ virtual void print(); /** \brief Return true if branch should fix variables */ virtual bool boundBranch() const; /** Return the type (an integer identifier) of \c this */ virtual int type() const { return 200; } /** Compare the original object of \c this with the original object of \c brObj. Assumes that there is an ordering of the original objects. This method should be invoked only if \c this and brObj are of the same type. Return negative/0/positive depending on whether \c this is smaller/same/larger than the argument. */ virtual int compareOriginalObject(const CbcBranchingObject* brObj) const; /** Compare the \c this with \c brObj. \c this and \c brObj must be os the same type and must have the same original object, but they may have different feasible regions. Return the appropriate CbcRangeCompare value (first argument being the sub/superset if that's the case). In case of overlap (and if \c replaceIfOverlap is true) replace the current branching object with one whose feasible region is the overlap. */ virtual CbcRangeCompare compareBranchingObject (const CbcBranchingObject* brObj, const bool replaceIfOverlap = false); protected: /// Cut for the down arm (way_ = -1) OsiRowCut down_; /// Cut for the up arm (way_ = 1) OsiRowCut up_; /// True if one way can fix variables bool canFix_; }; /** Define a branch class that branches so that one way variables are fixed while the other way cuts off that solution. a) On reduced cost b) When enough ==1 or <=1 rows have been satisfied (not fixed - satisfied) */ class CbcBranchToFixLots : public CbcBranchCut { public: // Default Constructor CbcBranchToFixLots (); /** Useful constructor - passed reduced cost tolerance and fraction we would like fixed. Also depth level to do at. Also passed number of 1 rows which when clean triggers fix Always does if all 1 rows cleaned up and number>0 or if fraction columns reached Also whether to create branch if can't reach fraction. */ CbcBranchToFixLots (CbcModel * model, double djTolerance, double fractionFixed, int depth, int numberClean=0, const char * mark=NULL, bool alwaysCreate=false); // Copy constructor CbcBranchToFixLots ( const CbcBranchToFixLots &); /// Clone virtual CbcObject * clone() const; // Assignment operator CbcBranchToFixLots & operator=( const CbcBranchToFixLots& rhs); // Destructor ~CbcBranchToFixLots (); /** Does a lot of the work, Returns 0 if no good, 1 if dj, 2 if clean, 3 if both */ int shallWe() const; using CbcObject::infeasibility ; /// Infeasibility - large is 0.5 virtual double infeasibility(int & preferredWay) const; using CbcObject::createBranch ; /// Creates a branching object virtual CbcBranchingObject * createBranch(int way); protected: /// data /// Reduced cost tolerance i.e. dj has to be >= this before fixed double djTolerance_; /// We only need to make sure this fraction fixed double fractionFixed_; /// Never fix ones marked here char * mark_; /// Matrix by row CoinPackedMatrix matrixByRow_; /// Do if depth multiple of this int depth_; /// number of ==1 rows which need to be clean int numberClean_; /// If true then always create branch bool alwaysCreate_; }; /** Define a branch class that branches so that it is only satsified if all members have different values So cut is x <= y-1 or x >= y+1 */ class CbcBranchAllDifferent : public CbcBranchCut { public: // Default Constructor CbcBranchAllDifferent (); /** Useful constructor - passed set of integer variables which must all be different */ CbcBranchAllDifferent (CbcModel * model, int number,const int * which); // Copy constructor CbcBranchAllDifferent ( const CbcBranchAllDifferent &); /// Clone virtual CbcObject * clone() const; // Assignment operator CbcBranchAllDifferent & operator=( const CbcBranchAllDifferent& rhs); // Destructor ~CbcBranchAllDifferent (); using CbcObject::infeasibility ; /// Infeasibility - large is 0.5 virtual double infeasibility(int & preferredWay) const; using CbcObject::createBranch ; /// Creates a branching object virtual CbcBranchingObject * createBranch(int way); protected: /// data /// Number of entries int numberInSet_; /// Which variables int * which_; }; #endif