| constructName(char *buffer, int bufLen, int lSym, int *uelIndices, int nIndices) | GamsDictionary | [private] |
| dict | GamsDictionary | [private] |
| gams | GamsDictionary | [private] |
| GamsBCH class | GamsDictionary | [friend] |
| GamsDictionary(GamsHandler &gams_) | GamsDictionary | |
| GamsGDX class | GamsDictionary | [friend] |
| getColName(int colnr, char *buffer, int bufLen) | GamsDictionary | |
| getColText(int colnr, char *buffer, int bufLen) | GamsDictionary | |
| getObjName(char *buffer, int bufLen) | GamsDictionary | |
| getObjText(char *buffer, int bufLen) | GamsDictionary | |
| getRowName(int rownr, char *buffer, int bufLen) | GamsDictionary | |
| getRowText(int rownr, char *buffer, int bufLen) | GamsDictionary | |
| haveNames() | GamsDictionary | [inline] |
| readDictionary() | GamsDictionary | |
| ~GamsDictionary() | GamsDictionary | |