activated() const | ClpObjective | [inline] |
activated_ | ClpObjective | [protected] |
clone() const | ClpLinearObjective | [virtual] |
ClpLinearObjective() | ClpLinearObjective | |
ClpLinearObjective(const double *objective, int numberColumns) | ClpLinearObjective | |
ClpLinearObjective(const ClpLinearObjective &) | ClpLinearObjective | |
ClpLinearObjective(const ClpLinearObjective &rhs, int numberColumns, const int *whichColumns) | ClpLinearObjective | |
ClpObjective() | ClpObjective | |
ClpObjective(const ClpObjective &) | ClpObjective | |
deleteSome(int numberToDelete, const int *which) | ClpLinearObjective | [virtual] |
gradient(const ClpSimplex *model, const double *solution, double &offset, bool refresh, int includeLinear=2) | ClpLinearObjective | [virtual] |
markNonlinear(char *which) | ClpObjective | [virtual] |
newXValues() | ClpObjective | [inline, virtual] |
nonlinearOffset() const | ClpObjective | [inline] |
numberColumns_ | ClpLinearObjective | [private] |
objective_ | ClpLinearObjective | [private] |
objectiveValue(const ClpSimplex *model, const double *solution) const | ClpLinearObjective | [virtual] |
offset_ | ClpObjective | [protected] |
operator=(const ClpLinearObjective &rhs) | ClpLinearObjective | |
ClpObjective::operator=(const ClpObjective &rhs) | ClpObjective | |
reallyScale(const double *columnScale) | ClpLinearObjective | [virtual] |
reducedGradient(ClpSimplex *model, double *region, bool useFeasibleCosts) | ClpLinearObjective | [virtual] |
resize(int newNumberColumns) | ClpLinearObjective | [virtual] |
setActivated(int value) | ClpObjective | [inline] |
stepLength(ClpSimplex *model, const double *solution, const double *change, double maximumTheta, double ¤tObj, double &predictedObj, double &thetaObj) | ClpLinearObjective | [virtual] |
subsetClone(int numberColumns, const int *whichColumns) const | ClpLinearObjective | [virtual] |
type() | ClpObjective | [inline] |
type_ | ClpObjective | [protected] |
~ClpLinearObjective() | ClpLinearObjective | [virtual] |
~ClpObjective() | ClpObjective | [virtual] |