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# include <cppad/utility/thread_alloc.hpp>
# include <vector>
# include <limits>
namespace { // Begin empty namespace
bool raw_allocate(void)
{ bool ok = true;
using CppAD::thread_alloc;
size_t thread;
// check that no memory is initilaly inuse
ok &= thread_alloc::free_all();
// amount of static memory used by thread zero
size_t static_inuse = 0;
// repeatedly allocate enough memory for at least two size_t values.
size_t min_size_t = 2;
size_t min_bytes = min_size_t * sizeof(size_t);
size_t n_outter = 10;
size_t n_inner = 5;
for(size_t i = 0; i < n_outter; i++)
{ // Do not use CppAD::vector here because its use of thread_alloc
// complicates the inuse and avaialble results.
std::vector<void*> v_ptr(n_inner);
// cap_bytes will be set by get_memory
size_t cap_bytes = 0; // set here to avoid MSC warning
for(size_t j = 0; j < n_inner; j++)
{ // allocate enough memory for min_size_t size_t objects
v_ptr[j] = thread_alloc::get_memory(min_bytes, cap_bytes);
size_t* ptr = reinterpret_cast<size_t*>(v_ptr[j]);
// determine the number of size_t values we have obtained
size_t cap_size_t = cap_bytes / sizeof(size_t);
ok &= min_size_t <= cap_size_t;
// use placement new to call the size_t copy constructor
for(size_t k = 0; k < cap_size_t; k++)
new(ptr + k) size_t(i + j + k);
// check that the constructor worked
for(size_t k = 0; k < cap_size_t; k++)
ok &= ptr[k] == (i + j + k);
}
// check that n_inner * cap_bytes are inuse and none are available
thread = thread_alloc::thread_num();
ok &= thread_alloc::inuse(thread) == n_inner*cap_bytes + static_inuse;
ok &= thread_alloc::available(thread) == 0;
// return the memrory to thread_alloc
for(size_t j = 0; j < n_inner; j++)
thread_alloc::return_memory(v_ptr[j]);
// check that now n_inner * cap_bytes are now available
// and none are in use
ok &= thread_alloc::inuse(thread) == static_inuse;
ok &= thread_alloc::available(thread) == n_inner * cap_bytes;
}
thread_alloc::free_available(thread);
// check that the tests have not held onto memory
ok &= thread_alloc::free_all();
return ok;
}
class my_char {
public:
char ch_ ;
my_char(void) : ch_(' ')
{ }
my_char(const my_char& my_ch) : ch_(my_ch.ch_)
{ }
};
bool type_allocate(void)
{ bool ok = true;
using CppAD::thread_alloc;
size_t i;
// check initial memory values
size_t thread = thread_alloc::thread_num();
ok &= thread == 0;
ok &= thread_alloc::free_all();
size_t static_inuse = 0;
// initial allocation of an array
size_t size_min = 3;
size_t size_one;
my_char *array_one =
thread_alloc::create_array<my_char>(size_min, size_one);
// check the values and change them to null 'x'
for(i = 0; i < size_one; i++)
{ ok &= array_one[i].ch_ == ' ';
array_one[i].ch_ = 'x';
}
// now create a longer array
size_t size_two;
my_char *array_two =
thread_alloc::create_array<my_char>(2 * size_min, size_two);
// check the values in array one
for(i = 0; i < size_one; i++)
ok &= array_one[i].ch_ == 'x';
// check the values in array two
for(i = 0; i < size_two; i++)
ok &= array_two[i].ch_ == ' ';
// check the amount of inuse and available memory
// (an extra size_t value is used for each memory block).
size_t check = static_inuse + sizeof(my_char)*(size_one + size_two);
ok &= thread_alloc::inuse(thread) - check < sizeof(my_char);
ok &= thread_alloc::available(thread) == 0;
// delete the arrays
thread_alloc::delete_array(array_one);
thread_alloc::delete_array(array_two);
ok &= thread_alloc::inuse(thread) == static_inuse;
check = sizeof(my_char)*(size_one + size_two);
ok &= thread_alloc::available(thread) - check < sizeof(my_char);
// free the memory for use by this thread
thread_alloc::free_available(thread);
// check that the tests have not held onto memory
ok &= thread_alloc::free_all();
return ok;
}
} // End empty namespace
bool check_alignment(void)
{ bool ok = true;
using CppAD::thread_alloc;
// number of binary digits in a size_t value
size_t n_digit = std::numeric_limits<size_t>::digits;
// must be a multiple of 8
ok &= (n_digit % 8) == 0;
// number of bytes in a size_t value
size_t n_byte = n_digit / 8;
// check raw allocation -------------------------------------------------
size_t min_bytes = 1;
size_t cap_bytes;
void* v_ptr = thread_alloc::get_memory(min_bytes, cap_bytes);
// convert to a size_t value
size_t v_size_t = reinterpret_cast<size_t>(v_ptr);
// check that it is aligned
ok &= (v_size_t % n_byte) == 0;
// return memory to available pool
thread_alloc::return_memory(v_ptr);
// check array allocation ----------------------------------------------
size_t size_min = 1;
size_t size_out;
my_char *array_ptr =
thread_alloc::create_array<my_char>(size_min, size_out);
// convert to a size_t value
size_t array_size_t = reinterpret_cast<size_t>(array_ptr);
// check that it is aligned
ok &= (array_size_t % n_byte) == 0;
// return memory to avialable pool
thread_alloc::delete_array(array_ptr);
return ok;
}
bool thread_alloc(void)
{ bool ok = true;
using CppAD::thread_alloc;
// check that there is only on thread
ok &= thread_alloc::num_threads() == 1;
// so thread number must be zero
ok &= thread_alloc::thread_num() == 0;
// and we are in sequential execution mode
ok &= thread_alloc::in_parallel() == false;
// Instruct thread_alloc to hold onto memory. This makes memory
// allocation faster (especially when there are multiple threads).
thread_alloc::hold_memory(true);
// run raw allocation tests
ok &= raw_allocate();
// run typed allocation tests
ok &= type_allocate();
// check alignment
ok &= check_alignment();
// return allocator to its default mode
thread_alloc::hold_memory(false);
return ok;
}