constructName(char *buffer, int bufLen, int lSym, int *uelIndices, int nIndices) | GamsDictionary | [private] |
dict | GamsDictionary | [private] |
gams | GamsDictionary | [private] |
GamsBCH class | GamsDictionary | [friend] |
GamsDictionary(GamsHandler &gams_) | GamsDictionary | |
GamsGDX class | GamsDictionary | [friend] |
getColName(int colnr, char *buffer, int bufLen) | GamsDictionary | |
getColText(int colnr, char *buffer, int bufLen) | GamsDictionary | |
getObjName(char *buffer, int bufLen) | GamsDictionary | |
getObjText(char *buffer, int bufLen) | GamsDictionary | |
getRowName(int rownr, char *buffer, int bufLen) | GamsDictionary | |
getRowText(int rownr, char *buffer, int bufLen) | GamsDictionary | |
haveNames() | GamsDictionary | [inline] |
readDictionary() | GamsDictionary | |
~GamsDictionary() | GamsDictionary | |